From: The Ed (acb@duke.cs.duke.edu)
Date: Sat 18 Aug 1990 - 09:56:33 EEST
It seems to me that the weapon you're using should have a lot to do with what
amount of knockback you do. A shield used for attack, for example, should
do almost no damage (with the exception of spike shields). Instead, it
should be able to stagger an opponent. Likewise, a mace or other impact
weapon should do more knockback than an edged weapon or an impaling weapon.
Does anyone know of a system that differentiates well in this respect, that could be used in an RQ system? The critical charts from Rolemaster deal with this sort of differentiation, but not in a way that can be easily stolen.
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