From: +Mark Abbott (abbott%dean.Berkeley.EDU@berkeley.edu)
Date: Sat 18 Aug 1990 - 09:56:33 EEST
On the problem of knockback. You could try this: Impaling and
slashing weapons do 1m of knockback per 10 points of damage greater
than the size of the target. Blunt weapons wouldn't change, ie 1m of
knockback per 5 points of damage greater than size. This would
be a very minor change, easy to implement, and would still make
blunt weapons do more knockback than edged or pointed weapons.
If you try it, let me know how it works out. I'm always rules
tinkering so I'm interested in most changes.
By the way, I rather like the knockback rules in RQIII. I think they add quite a bit of color and tactics to a fight. One of my characters died recently as a result of the damage sustained in a knockback. He's a little guy (Size 5) and he took a substantial shot to the body which sent him flying. He would have been out of the fight but still severely injured except he flew into a tree. I rolled max damage for bouncing off a hard object and the extra damage killed him. As the extra damage was to an arm, the GM decided that his arm had been caught in a crook of the tree and he was hanging there, feet on the ground, almost looking like he was leaning on the tree. Quite a vivid image.
Mark
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