From: Andrew Bell (acb@romeo.cs.duke.edu)
Date: Sat 18 Aug 1990 - 09:56:33 EEST
One quick way to limit the random person from successfully picking a lock
is to require several successes to pick a lock, and failure sets you back a
step. Thus the 50% lock-picker will take a little longer to pick a lock than
a 90% lp person, and a 5% lp person has basically no hope. For example, with
a multi step lock:
Steps ->| 2 | 3 |
--------+----+----+
S 90 | 81 | 73 | k 75 | 56 | 42 | i 50 | 25 | 13 | l 20 | 4 | 1 |
With multiple attempts, a character's chances improve, but a fumble should either jam the lock or mean the character can't pick that lock.
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