Re: everybody trying to pick the lock

From: Andrew Bell (acb@romeo.cs.duke.edu)
Date: Sat 18 Aug 1990 - 09:56:33 EEST



One quick way to limit the random person from successfully picking a lock is to require several successes to pick a lock, and failure sets you back a step. Thus the 50% lock-picker will take a little longer to pick a lock than a 90% lp person, and a 5% lp person has basically no hope. For example, with a multi step lock:

Steps ->| 2 | 3 |
--------+----+----+

S  90	| 81 | 73 |
k  75	| 56 | 42 |
i  50	| 25 | 13 |
l  20	|  4 |  1 |

l 5 | 1/4| ~0 |

With multiple attempts, a character's chances improve, but a fumble should either jam the lock or mean the character can't pick that lock.

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