Bell Digest: Spell fumbles and Monty Haul

Spell fumbles and Monty Haul

From: Andrew Bell (bell@cs.unc.edu)
Date: Sat 18 Aug 1990 - 09:56:33 EEST



In article 2.6, Jeff Okamoto says:

> I think the current rules for fumbles and criticals are fine.
> There is no need to add insult to injury or hand out Monty Haul effects
> just because of a single die roll.

Actually, the principle of "special effects" on a single die roll does have precedent: the fumble charts for combat. Criticals are handled in a standard fashion, but fumbles go to a random chart, where all sorts of things can happen -- like a Zorak Zorani with True Maul, strength, and multiple bludgeons up can critical himself for immense amounts of damage. (We were fighting lightly armored trollkin, too; it's not like the True Maul was necessary...said character now has a 2 POW after DIing...)

The system that has the most appealing fumble system for spells (to me) is Rolemaster. In that system, the more difficult the spell you were casting, the worse its effects on you, and the more powerful you are, the less the effects of the fumble are. I'd like to see a similar thing for RuneQuest, so I'll try to come up with one and post it to this journal.

By the way, Jeff, I'm sorry if I seem to be picking on you. I agree with the majority of your comments. Hopefully the system I just described would satisfy your (and my) desire for a clean system, and still add a little variety (and risk) to spell-casting.

---


This archive was generated by hypermail 2.1.7 : Fri 10 Oct 2003 - 01:54:02 EEST