Re: RQ Spell Power?

From: Jeff Okamoto (okamoto%hpccc@sde.hp.com)
Date: Sat 18 Aug 1990 - 09:56:33 EEST



In volume 2, number 8, Andrew Bell writes:

> Don't forget, also, the missile-affecting spells. Speeddarted arrows
> are much more likely to penetrate armor, and multi-missiled arbalest
> or heavy crossbow bolts can be devastating. Firearrow also
> dramatically increases the damage of arrows.

One local rule we use: to add one extra missile takes as many points of Multimissile as the number of D6's that you roll for damaged. Thus, a weapon that does 2D6+2 would need a Multimissile 2 to get one extra bolt, MM 4 for two, etc.

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