From: Andrew Bell (bell@cs.unc.edu)
Date: Mon 14 Jan 1991 - 09:56:33 EET
I began writing this before my workload got heavy, and now I don't have
the time to finish it. Thus I'm presenting it here not as a complete
product, but as a possible basis for discussion.
There are five factors that characterize a riding animal for the purposes of the ride skill:
Passive (example, a mare or a gelding) Aggressive (a stallion horse/bison/sable, perhaps a female rhino) Combative (a griffin or hippogriff, a bull rhino or elephant)
Riding skill modifier:
Passive: 0
Agressive: -10
Combative: -20
Body Shape: Riding a biped is substantially different from riding a quadruped.
Riding skill modifier:
Skill in biped, riding quadruped: -10 Skill in quadruped, riding biped: -10
Difficulty modifier for "wide" creature: -10
Movement Type: The technique by which the creature moves.
Skill inpp R Wa Sl Sw Fl i Wa 0 -10 -20 -30 d Sl 0 -20 -30 i Sw 0 n Fl 0
Sapience: An intelligent mount can help keep a rider on if it wants to, or make riding difficult if it does not want to be ridden. fixed int (horse, griffin, elephant) sapient (unicorn, crimson bat, centaur)
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