GRANDFATHER BABOON (MONKEY GOD).
originally by Mark Powell, 1986.
re-written and adapted for RQIII by
Jamie O'Shaughnessy, 1991.
I. MYTHOS AND HISTORY
A. BEFORE TIME
The worship of Grandfather Baboon began after Time began.
Grandfather Baboon was the first Baboon to walk the earth. He roamed The
Spike foraging and gathering to live. He is the common ancestor of all
B. SINCE TIME BEGAN
The cult of Grandfather Baboon is known by some as the Monkey God.
This is not exactly correct. Grandfather Baboon is not a monkey but monkeys
do worship him as their god.
C. LIFE AFTER DEATH
Grandfather Baboon assures his worshipers that they will have a
personalized existence after death and will always be contactable with
their family. He cannot guarantee any quality, nor any future for that
D. RUNIC ASSOCIATIONS
The cult of Grandfather Baboon Is associated with the runes of
Beast, Man and Spirit.
II. NATURE OF THE CULT
- REASONS FOR CONTINUED EXISTENCE
The cult of Grandfather Baboon is used as a link between Baboons
and their dead. It supports the reality of their strife and allows them to
draw upon their dead for strength. It is also the only true Baboon strong-
hold of power and fulfills their needs in the world.
- SOCIAL/POLITICAL POSITION AND POWER
Although the cult is widespread in Baboon terms, it is of very
little importance in the world of humans. In the world of Baboons, the
cult is the law by which they live. The cult will survive as long as there
are Baboons on the earth.
- PARTICULAR LIKES AND DISLIKES
The cult dislikes Chaos. It is hostile to the cults of Humakt and
Zorak Zoran because they bring much death to the world. Daka Fal,
obviously, is an associated cult. The cult of Aldrya is a friendly cult as
they provide protection to the forests in which the Baboons sometimes
live. The cult is also friendly to Kyger Litor. Otherwise, Grandfather
Baboon takes a neutral stance on cult relations.
- INTER-CULT ORGANIZATION
There is very little inter-cult organization.
- INTRA-TEMPLE ORGANIZATION
Rune Lords of Grandfather Baboon are the leaders of the cult,
these, however, are quite rare so Priests usually are in charge. A Priest
who is also a Shaman will usually have a higher standing than just a
normal Priest. This is not always the case.
- CENTER OF POWER, HOLY PLACES
One of the major holy sites for Baboons is the Wild Temple in
Beast Valley, Sartar. There are a few small temples in Prax but usually
the wandering troops carry their own Shrines. Monkey Ruins, south of The
Block by about 60km, is also a holy place for Baboons. It is said that
this was once the center of a massive Monkey Empire. It is uncertain as to
whether this is true or not.
- HOLY DAYS AND HIGH HOLY DAYS
The cult of Grandfather Baboon has its holy days in the Sacred
Time. Its High Holy Days are on both Wilddays of The Sacred Time.
IV. LAY MEMBERSHIP
- REQUIREMENTS TO JOIN
All Baboons are automatically in this cult at birth. Other
beastmen, dragonewts and even humans may join if they wish. The
examination to pass is usually POW * 5 on 1d100 for baboons. Other races
must pass the test of (POW - 5) * 5 on 1d100.
- REQUIREMENTS TO BELONG
Members of the cult are encouraged to never harm any baboon (or
monkey) they ever meet. This is not always possible in some cases. Lay
Members must also sacrifice a Magic Point during worship on holy days. Lay
Members may never use animals as familiars.
- MUNDANE BENEFITS
All Lay Members will receive free board and food in a Baboon
community if they ask.
All members are taught Track, Scan and Sneak up to 30% free, after
that they are taught the skills mentioned at half-price.
- SPIRIT MAGIC
Lay Members receive the following benefits from being in the
FREE - Clawsharp*, Furstiff&, Speedart
REDUCED COST (half-price) - Multimissile, Bladesharp
* - Clawsharp is identical to Ironhand except that is only used on Claws
and Bite attacks.
& - Furstiff works in the same way as protection but if anyone grapples
the Baboon they will take damage, equal to the number of points of the
spell, from the "sharpened" fur.
- INITIATE MEMBERSHIP
- REQUIREMENTS FOR INITIATION
Candidates must have been Lay Members for at least 2 years. They
must know all the special skill plus Baboon at 60% or more and must
have at least one point of all the spells mentioned above. The exam they
must pass is (POW + 100's of Lunars / 3) * 5 on 1d100. They must sacrifice
a permanent point of POW to the god.
- REQUIREMENTS TO REMAIN INITIATED
Initiates must give 10% of their income to the cult. They must
spend 6 weeks a year aiding their priest. During Holy Days they must
sacrifice two Magic Points. They are bound by the cult likes and dislikes.
Initiates must also fulfill the same requirements as Lay Members to remain
in the cult.
- MUNDANE BENEFITS
All Initiates are given some sort of spear and a sling free. The
cult will always heal or attempt to rescue Initiates being held for ransom
or in trouble. Initiates also receive the same benefits as Lay Members and
the other usual Initiate benefits.
Initiates are taught all the Lay Member skills at the same price,
they may also learn other skills and the ones below at the costs
REDUCED COST (half-price) - Baboon, Track, Scan, Search,
Sneak, Sling Attack, Claw Attack, Bite Attack, Devise, Jump,
Climb, Listen, Hide, Conceal
NORMAL COST - all other skills
Initiates gain the following benefits from their closer ties with
their god than Lay Members.
FREE - as for Lay Members
REDUCED COSTS (half-price) - Co-ordination, Strength, Vigor
NORMAL - all standard Spirit Magic
Initiates may sacrifice permanent POW for one-use Divine Magic.
VI. RUNE LORD MEMBERSHIP
- GENERAL STATEMENT
Rune Lords of the cult (Baboon Lords) are master hunters and
defenders of the family group. It is their responsibility to co-ordinate
any hunting missions or welfare of any missing members of the cult. They
are the rulers of the families and communities. Rune Lords are quite rare
in small Baboon troops, they are often found in larger more static
communities of Baboons, as in Beast Valley, or in the larger families on
the plains of Prax.
Rune Lords are always the Alpha males of a group although Alph
males are NOT always Rune Lords.
- REQUIREMENTS FOR ACCEPTANCE
Candidates must have been Initiates in good standing for at least
5 year and must have 90% in five of the following skills - Claw Attack,
Bite Attack, Spear Attack, Sling Attack, Javelin Attack, Track, Devise,
Scan or Any Other Weapon+. They must have a POW of at least 15.
Prospective candidates must also convince the examiners of their worth.
+ - it is very rare for a baboon to master a weapon not mentioned above,
although it is possible as some baboons have been seen wielding swords and
Convincing the examiners consists of calling an Ancestor by using
the SUMMON ANCESTOR DIVINE SPELL. The candidate must then enter into
spirit combat with the spirit, if he reduces the spirit's MP's to 3 or
less, then the spirit will submit and become his allied spirit. Upon
acceptance the Rune Lord must sacrifice another permanent point of it to
gain a stronger link with their god.
Rune Lords of Grandfather Baboon must give 905 of their income to
the cult and must spend 50% of their time on cult business.
The Rune Lord will be given as much iron as possible by the cult
(usually very little if any). They gain all the standard benefits of Rune
Lords in RuneQuest. They usually house their allied spirits in trinkets,
such as bones tied round their neck, feathers, etc.
VII. RUNE PRIESTHOOD
A. GENERAL STATEMENTS
Rune Priests are more common than Rune Lords. Priests are quite
often Shamans as well, but not always. Priests are the healers of the
family group and they teach the troop its spells. Priests are also used
to communicate to the deceased members of their family. They are well
respected and are allowed to command any of the group to do as they wish.
Only Rune Lords have more clout in the group than do Priests. Larger
baboon family groups often contain a few Priests while most smaller ones
contain only one (and no Rune Lord). Priests may be male or female.
B. REQUIREMENTS FOR ACCEPTANCE
Prospective candidates must be able to speak Baboon at 80%
and have a POW of at least 18. They must have been a loyal Initiate of the
cult for at least 5 years and be in good standing with their Priest. If a
candidate fulfills these requirements then he/she must pass the same spirit
summoning test as a Rune Lord. Rune Priests do not need to sacrifice
another permanent point of POW. Rune Priests are urged to become a shaman
if they are not already.
Rune Priest must sever any other cult connections. Rune Priests
are reduced to DEX * 5 for all non-cult DEX based skills. Priests must
give 90% of their income to the cult and spend 90% of their time on cult
Rune Priests may be a shaman. They get all the usual Priestly
E. DIVINE MAGIC SPELL COMPATIBILITY
Because Grandfather Baboon isn't as powerful as most gods, Priests
don't have access to the standard Divine Magic. The ones they can obtain
are - Divination, Divine Intervention, Extension, Mindlink, Spell
Teaching, Spirit Block, Warding and Worship Grandfather Baboon.
F. CULT SPECIAL DIVINE MAGIC
The cult has access to the Divine Spell of Sureshot and Shield
(see RuneQuest Magic Book). Due to Grandfather Baboon being an extension
of the Ancestor Worship cult, Grandfather Baboon's Priests gain access to
all the Ancestor Worship Special Divine spells of Axis Mundi, Free Ghost,
Gift Power, Gift Spell, Incarnate Ancestor, Resurrect (one-use), Spirit
Guardian, Spirit Melding and Summon Ancestor.
VIII. SUBSERVIENT CULTS
Grandfather Baboon has no subservient cults. Neither has
Grandfather Baboon any spirits of retribution. If any member of the cult
breaks cult law, they will be exiled from the family and community and
even in some cases, hunted down and killed.
IX. ASSOCIATED CULTS
- DAKA FAL
For obvious reasons Daka Fal is associated with Grandfather
- GRANDFATHER MORTAL
Grandfather Mortal is thought to have been Daka Fal during the
divine age of the early creation. For this reason, Grandfather Baboon is
Hykim, Father of Animals, is Grandfather Baboon's father. This
explains their association.
- MISCELLANEOUS NOTES
Baboons, like humans, have individual "families" in their lives,
these are often called troops. Baboons also have a much more closely tied
common ancestry than their human cousins, as a consequence of this,
Grandfather Baboon teaches that all Baboon belong to one common family.
Humans who have known of this cult often label it the Monkey God.
As Grandfather Baboon was not a Monkey, this is incorrect. However,
Grandfather Baboon also takes the place of the God of the Monkeys so there
is some element of truth in these misunderstandings.
In the past scholars have often thought that all Baboons
worshiped their ancestors alone* (i.e. worshiped Daka Fal). With the
information given above coming into light, we can see this is not correct.
There is much to be learned about the Baboon's lifestyle and culture that
is not already known.
* - The cults of Grandfather Baboon and Daka Fal are so closely related
that it is often hard to distinguish between the two when a service is
being performed. Members of the respective cults can, of course, tell the
CULT COMPATIBILITY (as of Cults of Terror table)
D S W E H S P Y I C L O K Z A G* P M B T V T C K N
F B M A M L Z B C H B
*Grandfather 4 2 2 2 1 2 2 2 2 2 2 2 3 1 3 - 0 0 0 2 0 0 0 0 2
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