Cults within the Lunar Empire...

From: Steve Maurer (steve@tfs.COM)
Date: Sun 14 Jul 1991 - 09:56:33 EEST


    Since my Lunar campaign is still in full swing, I've decided to send on the various junk I've done while working for it. As always, this is from my version of Glorantha, generally derived from older Wyrms Footnotes. It is not the revised, altered, and unworkable "official" Glorantha now being published, except where new material does not contradict the old (or on the rare occasion that it is better).

							Steve Maurer
							steve@tfs.com

CULTS WITHIN THE LUNAR EMPIRE Lunar Cults

    These are cults which directly derive from worship of the Red Goddess, her incarnations, or children.

    The Red Goddess

        A monastic order which studies magic to the exclusion of all     else. They have access to all Rune magic, Lunar Sorcery, and Regi-     mental magic spells, and are extremely powerful politically. The     order is totally non-adventuring, due both to time considerations     in their constant magic practice, and their indispensibility to     the nation state. About half of this cult is dedicated to     maintaining the Glowline.     

    The Imperial Moon

        Hero cult of the Red Emporer, often called the backbone of the     Empire. Responsible for all governmental functions, this cult admin-     isters tariff collection, diplomacy, criminal justice, civil justice,     mail service, intelligence, counterinsurgency, treasury, disaster     relief, military recruitment, immigration, international road/canal     infrastructure, news service, citizen registration, magic item     registration, pest control, passports (both internal and external)     and civilian control of the military (to name a few of its functions).     Despite somewhat stifling bureaucracy, it manages most jobs well.

    The Waiting Moon

        Hero cult of the Moon Daughter (also known as the Great Sister).     A very isolated, and secretive cult that does not actively recruit.     Not much is known about it.

    The Moon Dancers

        Hero cult of Hon-Eel the Artess, Second Incarnation of the Red     Goddess. This small cult is chiefly composed of lunar artists, poets,     musicians, and dancers. Moon Dancers are typically allowed to voice     more dissent than would be tolerated elsewhere due to respect for     Hon-Eel, the political weakness of the cult, and allowances for     "artistic freedom". Though Hon-Eel did occasionally perform martial     miracles (such as the Night of Horrors), this cult does not revere     warriors, so Moon Dancers are rarely adventurers.

    The Reaching Moon

        This cult worships Yara Aranis, Horse Eater. This child of the     Red Goddess and a Demon is the only imperially "approved" chaos cult     aside from the Crimson Bat -- all other cults receive such gifts via     the Red Goddess herself. This cult grants worshippers: Arm of the     Goddess, Terrify Horse, and Chaos Gift.

    The Conquering Daughter

        Hero cult of Hwarin Dalthippa, child of the Red Emporer, conquerer     of the south. She is the goddess of Lunar military strategy, and     her cult keeps and coordinates most Lunar regimental magician units.     The vast majority of her spells are regimental caliber - too difficult     to be invoked by anything less than 100 coordinated magicians.

    The Moon Sword

        Hero cult of Jar-Eel the Razoress, fated to be (though not yet)     the Third Incarnation of the Red Goddess. This is a fighting / ad-     venturing cult, which places a high value on individual action and     bravery. While Jar-Eel is a powerful hero, she is a very weak god,     so there are nearly no magical benifits to be gained from this cult.     Only when one approaches Hero status, is Moon Sword attractive,     since Jar-Eel often helps her prospective heros along.

Healed Cults

    These are gods which have been healed by, or "married to", the Red Goddess. Lunar Mythology explains that when the entire world accepts the Red Goddess, being changed by her into non-violent non-obstructionist forms, the Red Goddess will turn white, and bring peace to the world. This "healing" is vigorously opposed by most cults as, at best, unwelcome interference. At worst, the Red Goddess is considered to be using her chaotic powers to brainwash other gods into submission.

    Nysallor

        God of Antiprejudice who has been healed by the Red Goddess     of his Amorality ( Gabaji ). His ideas are now fundimentally     rooted in Lunar culture. Unlike outside the empire, riddling is     an honored profession. Riddles are also (usually) not free.

    Queen Dezola

        One of the Seven Mothers, but more importantly, the incarnation     of Chalana Arroy healed by the Red Goddess of her pasifism even in     the face of absolute evil. Queen Dezola's greatest heroquest was     finding, defeating, and torturing Vivamort, retrieving a portion of     the power the God of Undeath stole from Arroin (Chalana Arroy's son).     Unlike most "healed version" of gods, the Queen Dezola cult has     very friendly relations with Chalana Arroy. The cult has reusuable     Resurrection, but cannot Heal Chaos Wounds, or Calm Berzerks.

    Yanafal Tarnils

        One of the Seven Mothers, but more importantly, the incarnation     of Humakt healed by the Red Goddess of his insistence on accepting     even unworthy death. This cult has all Humakti runespells except     reusable Sever Spirit. Except attitudes about Resurrection, the     prejudices of the two cults are nearly identical. Naturally, typical     Humakti can't stand Yanafal worshippers.

    Irripti Ontor

        One of the Seven Mothers, but more importantly, the incarnation     of Lhankor Mhy healed by the Red Goddess of his obsessive need to     keep all truth, no matter how potentially dangerous. The cult serves     the empire, disseminating news, censoring only the most dangerous     knowledge from Lunar citizens. Priests of Irripti Ontor have all     Lhankor Mhy spells, except Reconstruction; but in compensation they     gain Mind Blast. Runemasters of Irripti Ontor are not immune to the     Thanatari Consume Mind spell.

    Danfive Xaron

        One of the Seven Mothers, but more importantly, the incarnation     of Ikzaz the Torturer healed by the Red Goddess of his punishment of     even the innocent. This cult runs the penal institutions of the     Empire, and forces criminals into worship. Members may also join     voluntarily, in which case they are free to leave if the going gets     too tough. For serious offenders, the "spirit of retribution" of     this cult, is immediate execution. Lesser punishments include     blinding and dismissal, etc.

    Teleeo Norri

        One of the Seven Mothers, and sometimes considered the healed     version of Voria, although exactly what this means is unclear.     Goddess of Lunar Innocence and Idealism, her cult supervises many     of the Imperial Oversight programs: The Orphanage Fund, The Society     for the Prevention of Cruelty to Slaves, and the Imperial Association     for the Advancement of Chaotic People. The cult is a favorite of     the young, particularly students and landless nobility.

    Jakaleel the Witch

        One of the Seven Mothers, but more importantly, the incarnation     of Zorak Zoran healed by the Red Goddess of unreasoning hate (she     is the incarnation of reasoned hate). This cult performs all the     dirty, but necessary tasks of the empire. This includes nearly all     spying, and functions of the imperial secret police. As with all     lunar cults, this one reports, and is ultimately responsible to, The     Imperial Moon.     

    The Watcher

        One of the Seven Mothers, and worshipped as much in the empire     as Flesh Man (one of the Lightbringers), is worshipped in Orlanthi     areas (i.e. almost not at all). She is sometimes called a healed     version of the Blue Moon, though this does not mean much to most.

    Etyres

        This goddess, child of Issaries, is the incarnation of Issaries     healed by the Red Goddess of his unwillingness to trade with Chaos.     The cult has access to all Issaries runespells, except that the     Trade Runespell is somewhat more limited in the Etyres cult (traded     spells cannot be regained until the traded spell is cast). On the     other hand, Etyres merchants can (and do) trade many more kinds of     spells than typical Issaries.

    Crimson Bat

        Known as The Steed of the Red Goddess, this cult is sometimes     referred to by Red Moon Priests as the Healed Black Bat. The Bat     is a Chaos demon, healed of its Freedom and Need to Exist. It lives     only by the sufferage of the Red Goddess, and will cease to exist     when all the world is healed by the Red Moon.

    Great Spirits the Moon

        These are great spirits, thought to be demons, converted and     healed by the Red Goddess. Little is known about them, except     that one, "The Keeper", traps and holds the greatest enemies of the     Red Moon. This includes Sheng Seleris, the greatest mortal enemy     ever raised against the Lunar Empire.

    Young Elementals

        These elemental gods formed from the chaos void which replaced     the Spike during the gods war. Fighting an entirely seperate battle     against Chaos, they were locked out of the world by the Compromise.     Through the Red Goddess, they have reentered the world.

Friendly Cults

    These are cults that, while not officially associated with any Lunar religion, are worshipped by many empire citizens or allies.

    Yelm

        Yelm worship is considered a mark of aristocracy and power. He     is worshipped by both good friends and powerful enemies of the Lunar     empire, so unlike most gods, carrying his runes in the empire does     not carry any automatic friendly or prejudical reaction. Most of     Yelm's runespells are available to Darra Happans, including those     not listed in Gods of Glorantha: Courage, Shield of Fire, Curse     Vampire, and Command Subjects.

    Yelmalio

        The son of Yelm is not as worshipped in the Lunar empire, except     in the Kingdom of Vanch, where he completed his greatest Godquest.     Worshippers of Yelmalio are typically considered neutral and indif-     ferent to the Red Moon, and rarely do they take posts in the empire.

    Dendara

        Yelm's wife, but more generally she is the Goddess of Marriage,     Fidelity, and Monagamy. The Gods of Glorantha reference is a mistake.     Her true runes are Stasis, Harmony, and Light. In addition to the     runespells given in Cults of Glorantha, she offers: Marriage Oath,     Control Child, and Household Harmony. Her cult is the bitter enemy     of Uleria, but has never managed to stamp it out.

    The Lightbringers

        The gods who resurrected Yelm, and helped forge the first     Compromise; chiefly Chalana Arroy, but also Arachnae Solare, Eurmal,     and a few lesser dieties. Temples to the Lightbringers offer all     the "traded" spells: Telekinisis, Heal Constitution, {a random     trickster spell}, Create Market, Analyze Magic, in addition to     base rune spells.

    Pelora

        The Maize Goddess, loved and respected by farmers in Peloria     everywhere. This cult is the Pelorian equivalent to Ernalda. In     addition to the runespells given in Cults of Glorantha, Pelora and     Ernalda offer: Preserve Food, Ward Vermin, and Tilling Enchantment.

    Lodril

        The volcano god is also revered by farmers in Peloria, and his     Earthwarm spell is necessary to prevent crop damage in the cold     upper reaches of the Empire. None the less, the Darra Happan     prejudices remain, and Lodril worship is considered to be the mark     of being an ignorant peasant.

Restricted Cults

    The following cults exist within the empire, and are to an extent tolerated. They are not recommended, and joining any of them insures a Lunar Citizen will be passed over for most trusted posts in the empire. The least savory are the unhealed Chaos cults, which are usually tolerated only when the Citizen or Resident has become illuminated, or turned away from his Chaotic past, but wishes to avoid a spirit of retribution.

    Gorgorma

        This goddess of radical feminism and peasant rebellion is     officially associated with the Red Goddess religion, but the     mundane empire often has trouble with the teachings of the cult.     While promoting the cause of feminism, her "Barren" runespell has     caused a drop in the birth rate which troubles lunar authorities.     Offically, Gorgorma worship is not necessary, because injustice can     be easily and quickly resolved by an appeal to an appropriate     representitive of the Red Goddess (i.e. a government official).     Even so, at times this excuse has not prevented peasant revolts.

    The Blue Moon

        Sometimes called the Invisible Moon. Worshippers are usually     confined to the occasional Troll, and people near the Blue Moon     Plateau. Not much is known about this cult, except that they are     dangerous, wierd, possibly even chaotic. Only a few Lunar government     officials have any regular contact with them.

    Orlanth

        This god of rainstorms and barbarians, is reveared for the former,     and distrusted for the latter. He is occasionally worshipped in the     south of the Empire, with the restriction that the intolerant Rune     Lord status is not allowed. The Empire strongly advises Initiates     of this cult to become illuminated and will even reimburse all fees     for Riddles from the Nysallor Illuminates. For this reason, in the     empire, Orlanth worship is sometimes called: "the miser's path to     illumination". In outlying areas, unilluminated worshippers of this     cult are very troublesome.

    Uleria

        The goddess of love, fertility, and prostitution always has been,     and probably always will be, bitterly opposed by worshippers of     wife-goddesses ( Pelora, and Dendara ). The political power of the     these goddesses is usually enough to outlaw overt Uleria worship,     but not enough to prevent hidden enclaves. Every city in the     empire has at least one Uleria temple; most have several. Uleria's     runes are Fertility, Fertility, and Disorder; she does not have     the harmony spell of "Community", but does have Enchant Beauty.

    Xiola Umbar

        Strangely enough, the only shrines to this darkness goddess in     the Lunar empire can be found in Yelm temples (she is reveared for     her comfort of Yelm in Hell). Full fledged priests are unknown, and     would at least acquire a curious escort.

    Mostal

        Relations with the Dwarves are formal, as always. Under most     circumstances, dealings of worshippers of this god are restricted     by the Empire, to those who know Mostali culture. This prevents     misunderstandings.

    Aldrya

        The Aldrymi have never forgiven the Lunar empire for the Moon     Burn, and except for a few scattered pockets of undisturbed woods,     they do not exist here. In the urbanized and throughly civilized     Lunar empire, there is a general nostalgia for wild woods. While     not officially restricted, most elves will stand out like a white     man in the center of 18th century Tokyo.

    Eurmal

        Worshippers of the god of disorder are occasionally troublesome.     While considered harmless by most, their tricks have sometimes caused     great inconvenience to the empire. Everyone is encouraged to not     believe anything a trickster says, no matter how convincing. Thieves     of this cult are jailed and sold into slavery, as would happen with     any worshipper of Lanbril.

    Chaos Ooze

        This entity is accepted by the Red Moon as a now-integral part     of Glorantha. Direct worship of this cult is strongly discouraged.     But those who feel compelled to gamble their lives on a "dip in the     Ooze", will still be accepted by the empire after they emerge.

    Vivamort

        A troublesome religion worshipped by the denisens of the Grey     Mountains, on the border of Carmania. In this frozen landscape     are the reminants of a western Vampire kingdom, who worship a strange     variant of Vivamort they term "The Wounded God". The border is     disputed, and the Vampires are so powerful that the empire has     decided to live with them, rather than try to root them out. For     their part, these Vampires have made assurances that no one who vol-     untarily submits to giving them sustenence will ever be killed.     There are persistent rumors of a secret Legion of Vampires in the     service of the Empire, though evidence of this has never shown up.

    Bagog

        Occasionally, Scorpion Men have relations with the empire. So     long as none of their runespells are used (including the rebirth     ritual), the empire allows some worship of Bagog. This is very     carefully watched by officials of the Lunar empire.

    Arachne Solarae

        The Spider, goddess of nature and fate, is reveared throughout     the Empire. However, a few "seers", "fortune tellers", and "tarot     readers" claim special visions from her. The official empire view     is that these are frauds preying on the gullability of the citizens.     Never the less, the practice is widespread, and rarely suppressed     by busy authorities.

    White Moon

        Also called "The Moon To Come". This religion is extremely     troublesome to Imperial Authorities, because it simultaneously     backs and refutes the greatest Lunar Mythology. Worshippers of     this cult believe that the White Moon, goddess of Peace, is fated     to replace the Red Moon, and that there is nothing anyone can do to     aid or prevent this from happening. So the justifications for     conquering neighboring lands are empty and worthless arguments.     Instead, the hand of peace should be extended to all other countries,     and to show our neighbors (who rightfully do not trust us) that we     mean what we say, the Empire should immediately and unilaterally     destroy that chaotic horror called The Crimson Bat. While offering     no magic, this cult has attained a huge following in recent years,     especially in light of some war stories coming from the south.     The runes ascribed to the White Moon are: Moon, Harmony, and Infinity.

Outlaw Cults

    Some cults are both outlawed and constantly persecuted in the Empire. Many of these have Chaotic connections.

    Lanbril

        Worshippers of this Thief god exist in most major cities. They     are naturally outlawed, but of all outlaw cults, these are considered     one of the least harmful. Suspected Lanbril members are typically     jailed or sold as slaves, rather than being killed.

    Church of Immortality

        This cult believes that all gods conspire to keep humans mortal     and poor, but one god violated the conspiracy, and whispered to them     the Secret of Immortality. For this, the other gods branded him with     Chaos and banished him from the universe. The "secret" is nothing     other than a pyramid scheme. Cult lay members transfer their money     and youth to higher ups, in exchange for greater standing in the cult.     Emphasis is always on recruitment. The cult is rigourously persecuted     by the Empire (which feeds the myth the cult is based on), and despite     constant education programs, and declarations of finally stamping it     out, the cult continues to exist. The Church's stated runes are     Infinity/Fate/Chaos, its true runes are Illusion/Fate/Chaos. The cult     offers the runespell: Transfer Youth, and training in Fast Talk.

    Himille/Valind

        The gods of Cold and Winter are hated in the northern Lunar empire.     Without constant battle against these gods, many crops would freeze.     As proof of their valor, many lunar priests fight the ice demons which     descend from the glacier during Dark Season and Storm Season. Anyone     who worships this cult is not tortured; just unceremoniously killed.

    Storm Bull

        The barbarian god of anti-Chaos berzerks is both troublesome, and     potentially useful to the Empire. Simply said, the Lunar empire     encourages Storm Bulls to fight "unhealed" chaotic cults, rather than     them. Any major worshipper of the Bull found in the Empire is usually     turned over to the the King of Bilini, who has constant problems with     the chaos welling out of Dorastor. Those Storm Bulls who turn away     from fighting broos, scorpion men, vampires, and other more hideous     chaotics, to stalk the streets of the Empire killing peaceful citizens,     are legally tried and then killed.

    Zorak Zoran

        Worshippers of Zorak Zoran are supposed to be treated much like     Storm Bull worshippers. In reality, many outlying commanders simply     torture ZZ cultists to death. This is typically in retribution for     what Zorak Zoranni do to captured Lunars.

    Krarsht

        Krarsht is a terrible god in the empire. In an empire deprived of     any practical method of Sensing Chaos, this cult has been able to reach     into the highest levels of government. The chief enemy of Krarsht is     Yanafal Tarnils, who with his Detect Truth spell, can sometimes find     knowing cultists. (The use of loyalty oaths is a widespread practice     in the empire). Even so, Krarsht worshippers can be found running     extortion schemes, gambling rackets, assasinations, black markets,     etc. The cult grows fat on Dart Wars.

    Mallia

        In the crowded Lunar Empire, disease can spread like wildfire.     Mallia worship is outlawed, and cultists are tracked with divination     and killed on sight. In times of plague, disease cures are provided     by the government to the populace for free.

    Thanatar

        Thanatar worship is not unknown in the empire, though this is one     of the few cults where the use of "eternal spirit torture" by one     of the secret Lunar demon cults is approved.

    Thed

        This cult is outlawed, but is so rare in the empire, that not     much attention is paid to it. Thed worshippers are considered one     of the least dangerous of the Chaos cults.



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