Priests, POW, KoS, Tin etc.

From: Tom Zunder (tzunder@cix.compulink.co.uk)
Date: Wed 10 Feb 1993 - 23:33:00 EET



I think that the 18 POW requirement in RQ2 was too hard. I like the current rules. No priest would reduce his POW that low, it would allow too much chance of spiritual defeat and would screw his spirit magic. Also they can't sacrifice POW that quickly, it takes a week a spell and priests are busy. I don't think that 18POW is fair because it means that priests are restricted in their opportunities to get divine nmagic lest that drop them below 18 and their chance of a POW gain roll ias really low. If power gamers play in your campaign, then one should limit them in ways which don't adversely affect NPCs and good PCs.

Metals, let's not get too hot under the collar here. I like a bit of looseness in Glorantha. I would say that devout people will be very concious of cult metals and avoid non-cult metal. Pillagers, looters and so on (ie Harrek) would be less concerned. But looters and so on are OUTSIDERS and as such are unlikely to be easily accepted or trusted. A cult can always add conditions to cult enchantments. I would expect some cults add spirits to attack ene my cultists who use their weapons.

KoS: I thought Starbrow was a man for some time too. I hope it's far more loose inn future too.

Rules: Could we have more chat and fewer rules?



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