Mixed abilities

From: Tom Zunder (tzunder@cix.compulink.co.uk)
Date: Sun 21 Feb 1993 - 13:45:00 EET



It is difficult but not impossible to run mixed ability groups. You have to provide mixed ability opposition which tends to pair off at equal level.

Heroes fight Heroes, wimps face wimps. This seems not unreasonable for real life, so it works wuite well in a game. If you have a problem swap the baddie character sheets!

Weak unarmoured characters have to learn to stand back and use missile fire, get Heroes to cast magic on them, and generally pick fights they can win. Co-operation makes sense all the way around.

Remember the opposition will do much the same. Thus a central crunch where the RuneLords wreak havoc and skirmishing initiates around the edges, not quite touching until they have to.

Karse: I realise that Karse isn't on the Creek Stream. OOPS, Version 1.1 will correct that. Also comments very welcome. I have written up a version of Third Eye Blue, does anyone know anything about it?


                                        tzunder@cix.compulink.com.uk 

                               "May the Red Moon Illuminate You All!

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