RE: The RuneQuest Daily, Thu, 25 Mar 1993

From: Mystic Musk Ox (MAB@SAVAX750.RUTHERFORD.AC.UK)
Date: Fri 26 Mar 1993 - 10:13:00 EET



> If you have an unreasonable category bonus, you get unreasonable amounts of
> experience... Consider CELEDORIE, an Avenger (Priest) of Babeestor Gor, and an
> Elf maiden too. She has
> .
> .

Gark! Doesn't anyone play ordinary characters? You know, the ones with stats of 9-12, skills of 50%-75% and no money? When you start pushing any system to its limit, it will start to fall apart...

> Why bother training yourself, just train your stats up...

I seem to remember the rules about training stats are a bit vague. I assumed that for cost/time you treated the stat x 5% as a skill ie STR of 15 is the same to train as a skill of 75%. That is 3 weeks and some cash (can't remember how much) for 1 point plus living costs (say about 160L) if you are paying for yourself. Say about 220L. To get high stats takes a lot of money and training, not to mention dedication. I don't believe that anyone can train endlessly without a break.

>2. I don't think Ceremony (or any other Ritual skills) can be increased by
>experience (I could be wrong, my RQ stuff is at home). Same for Sorcery
>manipulation skills. You have to train them. Remember that in previous
>experience Priests get no more than several percentiles each year in
>ritual skills. Even if you consider that too low, characters out of play
>shouldn't get more experience gains then NPCs or starting characters in
>the same occupation would get.

Yes, Ceremony etc are only increased by training. If you are a priest, and you have a lot of Avenging (with your Axe) to do, there isn't much time for that.

>I thought the limit on skill increases for RQIII was 6 (highest roll on D6)
>plus category modifier plus 100. Are the US RQ III rules different or do any of
>the errata refer to this? I keep finding NPCs in RQ scenarios with skills
>higher than this (e.g. 150% when attack is +22) - is this a mistake?

I don't recall this in the AH (UK) rules, I thought it is always d100 roll + modifier, and if that is over 100% you get an increase... If this is a bit alarming, then give less ticks, play out the adventures (and at that level the opponents should be pretty hard), or rule that once you get to 100% (or even 90%), any skill increase is only 1%.


> travelling characters
>
> Does anyone have any work round ideas for this, how was it done in house
> campaigns...

Perhaps it is possible to have someone (a priest, another initiate etc) "stand in" for you at a ceremony. This could entail extra sacrifice e.g. magic points, goods, money, etc. Then the god gets the flexibility of people stomping off to do cult business, but still gets the mp's for worship. If you are high up in the cult, then I guess this gets done for you for nothing, if you are a lowly initiate, you have to appease the god by providing a replacement yourself. I would think that the important thing as far as the cult is concerned is that the arrangements are made in advance.

Hm, perhaps there would be professional temple standins for hire in cities, so that the rich and influential could pay to have someone go to all the ceremonies...This just occurred to me, and I rather like the idea! They would have to be initiates of many cults just to make a living I guess, and I suspect that many of them would be Issaries initiates or the like. I also think that the cult would expect some of the cash too. Then again, it may be by special dispensation only.

To take this idea further (this may be silly), can other people sacrifice POW for you to get the spell? After all the god can surely give the spell to any one of its worshippers? I know this has horrible connotations for play balance if you are free with giving money to PC's. I guess the people doing this would only be initiates, and would therefore only be getting the spell for one-use --> expensive!


By the way, did anyone have any thoughts on my question about views on reproduction/contraception etc within Glorantha?



Mark Buckley Assertive or not, bullshit is still bullshit


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