From: dickmj@essex.ac.uk
Date: Tue 27 Apr 1993 - 14:38:53 EEST
Just sitting here, doodling away when I thought of a new way of
learning spells which escapes from the D3 POW per point of spell rule.
Regardless of whether a spell spirit is summoned via spell teaching, a shaman or whatever, it has a POW of 3D6 say, and an INT (fixed) of 3D6. The points of the sepll that it knows are equal to it's INT. The summoning priest/shaman/sorceror commands the spirit into spirit combat with the person who wants the spell, and away they go. For each time the person succeeds in 'hitting' the spirit (using the new RQIV spirit combat rules) he gets a point of the spell in addition to reducing the spirit's m.p's.
One of two things will happen: either the p.c will slaughter the spirit, bring it down to 0 m.p's at which point the combat ends as he can't interact with it anymore (there's not enough left to spiritually 'grab hold of and pummel'); or the P.C will realise that he's in trouble. He'll probably ask the summoner to 'get this bloody thing off of me!'. Now depending on the summoner's inclination he may or may not, but if he decides to, then he must step in to the combat, and succeed in a spirit combat roll to get the spirit's attention, thus allowing the original bloke to escape. Heaven only knows what happens if the summoner gets in trouble....
The Spell Spirit will try and possess the body through instinct and if successful will probably just sit around dribbling. Now imagine what would happen if it was intelligent and got to possess a body. Imagine how pissed off it would be.
Anyway, I'm going to inflict, ahem, playtest this new rule with my lot on Friday, so any comments people have would be gratefully appreciated (as always)
The only TRUTH is DEATH
-Arganth
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