various

From: Tom Zunder (tzunder@cix.compulink.co.uk)
Date: Thu 03 Jun 1993 - 21:49:24 EEST


POW gain rolls

I agree that mastering a skill would allow a gain roll. I like my suggestion because it's a simple rule fix and it mirrors how we all think POW should be accumuklated. It prevents the Disruption silliness and leaves us free to discuss chaotic ivy.

Sub Skills

I liked the Ki skills in Nihon, I think that once mastery is achieved, one can activate special skills, at one's critical %, but which can then be learned seperately within the skill. Thus the RQ4 special options are available to masters only. Makes a nice reward for mastery. One could have to sacrifice POW to Humakt, ZZ or whoever, to awakwn the skills, although I'm sure spirits could do it as well. One could have several special sub-skills and choose amonsgt them.

Thus Orlanthi Wind Lord with 100% in Sword, sacrifices 1 POW to Orlanth who awakens the special sub-skill of Flurry, at 5%. When rolling to hit, the Wind Lord announces his intent, spends a magic point, and if he rolls under the 5% performs a flurry, whatever that is. He also criticals and if he rolls highrer than his Flurry sub-skill, he does a normal attack. After a while he has 100% Sword, 30% Flurry. Then not all Flurries will still be criticals, but he will be able to Flurry far more often. Similar sub-skills must also be created for non-combat skills.

I like this better than the RQ4 draft 2.0 version.


                                        tzunder@cix.compulink.com.uk 
                                                   How Illuminating!

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