Runes and Magic

From: johnjmedway (jjm@zycor.lgc.com)
Date: Fri 04 Jun 1993 - 02:47:12 EEST



>> From: gal502@huxley.anu.edu.au (Graeme Lindsell)
>> Subject: More Musings on Runes and the Invisible God...
>> Date: 2 Jun 93 11:48:01 GMT
>>
>> Taking a gander through GoG last night I noticed that the Invisible God's
>> runes are Law, Magic and Infinity (powerful combo). If the above is true
>> then before Time his runes must have omitted Law, or it was of less
>> importantance.

Schroedinger's Rune: Did "Infinity" exist before there was Time?

>> From: henkl@holland.sun.com (Henk Langeveld - Sun Nederland)
>> Subject: Rune Smileys + Re: Malcolm: RQ3 sorcery patching
>> Date: Wed, 2 Jun 1993 13:14:46 GMT
>>
>> Here's my list of Runic Smileys...
>>
>> oK - man
>> [] - earth
>>
>> ..
>>
>> Henk | Henk.Langeveld@Sun.COM - Disclaimer: I don't speak for Sun.
>> oK[] | RuneQuest-Request@Glorantha.Holland.Sun.COM

Now I know what the bugger in the lower corner of your sig means.

>> From: henkl@holland.sun.com (Henk Langeveld - Sun Nederland)
>> Subject: Re: Bound spirits
>> Date: Wed, 2 Jun 1993 13:28:18 GMT
>>
>> Suggestion to limit the (ab)use of bound spirits:
>>
>> Make it impossible for bound spirits to regenerate MPs
>> while being bound. This would have the same effect
>> as putting a slave collar on a person...

I think this would severly weaken Shamanic characters. Sure they have a fetch, but having to capture new spirits all the time, and then lose them after they burn out, seems like it would radically change the power of Shamans v. Priests.

Then again, I'm in favor of upping the power of Divine/Rune Magic with something like David Cheng's Rune Power Blasphemy rules. Sorcerors should stay as is, or ....

Or maybe this: For sorcerous magic ( that's what started this, right? ), do not allow the use of MP from Spirits. Sorcerors must use Tap to take POW from the spirit, causing a _similar_ condition to that which you suggest. The spirit would need to be released when its POW fell to low to be of use.


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