From: Entropy needs no maintenance (STEVEG@ARC.UG.EDS.COM)
Date: Mon 21 Jun 1993 - 01:02:40 EEST
Sam Phillips asks about year lengths
>Earth years have 365 days. Gloranthan years have 280ish.
This is something that gets very briefly raised, but never fully discussed. It surprises me that only 8 of the 10 power runes are used for week names. Adding a Fate week and a Luck week to each elemental season would bring the total up to 52 weeks/year.
I've always tacitly assumed a year-on-year equivalence for age &c.
Rob Mace comments on Zen & the art of game publication
>When we talked to Sandy, Greg, etc. at Chaosium about these things
>the answer we got back from all of them was:
>
> "You are experienced gamers. You can fix that."
To which we have to intone the matra
"We are experienced gamers. We don't need to buy it."
while I don't think a system can be proofed against subversion, there's no
excuse for not making it robust as-is. As a last resort, we have to hit where
it hurts - in the revenue - so that this notion can be debunked. When someone
buys a set of rules, or an adventure module or whatever, that purchase is
implicitly contracting out some of the skull sweat involved in GMing. If the
net return in time saved for $$$ spent is too low (e.g. having to fix RQ3's
many flaws for mondo $$$) the chance of further sales are damaged.
(Message rqd:45)
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