Re: RuneQuest Daily, Tue, 13 Jul 1993, part 1

From: paul@phyast.pitt.edu
Date: Tue 13 Jul 1993 - 20:53:44 EEST


   Paul R. here. Just a couple of quick things today.

   Reply to David Cheng:
> Summary: The Open Seas spell has nothing to do with
>'sorcery,' except that it is learned like any other skill (like

  I tend to disagree. The curse of Zzabur closed the seas, using sorcery (so the Open Seas spell must have _something_ to do with sorcery) which exploits the natural laws of Glorantha in an orderly pattern. Finding a procedure which fools the curse could easily be sorcery (drawing on the same store of knowledge which was used to design the curse.) Perhaps the spell 'tricks' the curse into categorizing the ship as a 'natural' object and thus avoids triggering it?



  Reply to Graeme Lindsell:

  Nice work on Kralorelan Ancestor worship. This of course brings in another Chinese parallel. More on Gloranthan parallels another time... Do we need 'most' adult Kralorelan citizens to be acolytes or just (for example) the matriarchs of families?



  Nice story, Loren.

  To Joerg and Rob:

  There are at least two models which might apply in Glorantha: 1. Deities gain their power from worship and sacrifice, plus a relatively small amount of native power and any stolen power. It is possible to 'steal' another deity's worship (e.g., Sheng Seleris and the Red Emperor.)   This model might be used by the Malkioni in explaining the pagan gods.

2. The greater deities have truly tremendous power, independent of worship, but are bound by the Compromise into using that power in set ways, except where free-willed mortals summon the deity's power into the world through sacrifice, or when directly confronting Chaos.

  Thus (for example), EVERY act of sex, every conception of new life, etc. is performed through the power of Uleria. Each such act is magical in itself but people are so used to it that they have become jaded. Similarly, each wind is caused by an air god, Flamal causes all plants to grow, etc., but because they are bound to set patterns of exerting these powers we grow used to the miracles around us and call them 'mundane'. The gods may not interfere directly in mortal affairs but instead use proxies like Rune Priests, who exchange some of their own power to allow a bit of their god's power into the world.

  This is, I think, a common model among the more sophisticated (barbarian and civilized) theistic cultures. The gods are elevated to the status of the prime movers of the world.

  Evidence for this view: The primal gods (Arachne Solara, Uleria, Trickster, maybe Earth Witch, Hykim & Mykih, Horned Man, a few other examples) seem not to need the usual cult structure to support the powers of their proxies.

>look at the different versions of gods scattered
>around Generatela

  In model (2) this is explained by saying that gods have many aspects and are bound by the compromise to not interfere in the Inner World unless invited by mortals, so the aspect known locally to the mortals colors how the god acts in that region.


  More later,

        Paul



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