From: Colin Watson (watson@computing-science.aberdeen.ac.uk)
Date: Thu 09 Sep 1993 - 16:36:34 EEST
Well, as I should have expected, I got a mixed (and generally negative)
response to this one...
(I guess you really can't please all of the people all of the time:)
BTW I should start by explaining that I was pursuing the alternate-marketing- strategy-to-attract-newbies-to-RQ idea. My idea was to strip a lot of the Gloranthan background out of scenarios and put it in a separate source-book. This seems abhorrent to some RQ players.
To reiterate:
>CW>In my experience it is not the "complex" rules that put newbies off RQ -
>CW>it's
>CW>the fact that many scenarios include oblique references to people, places &
>CW>events which have little or no bearing on the plot.
>
--Steve Barnes responded--
SB>It's these details that are the reason I buy RQ products. If I SB>were running RQ, I could come up with my own plots.
But you're not a newbie RQ player. I say newbies need plots to get them playing.
>CW>Why not separate the background from the plot?:
>CW>Produce comprehensive tomes of Gloranthan lore for campaign background;
>CW>and generic scenarios that are not set in specific locales.
>
SB>Because then AH loses their core Glorantha audience that keeps
SB>RQ viable... (IMHO)
Maybe not. I see it working like this:
Non-RQ-playing Gloranthaphiles would buy the Gloranthan sourcebook(s) only.
Gloranthan-RQ players would buy sourcebooks+scenarios.
Newbies would buy scenarios (...get hooked, and buy the sourcebook later).
Non-GL RQ players would buy scenarios and convert them to their own campaign
(...or maybe they see the light and end up buying the Gloranthan
sourcebook too:).
---Nick Brooke responded---
NB>Hate the idea, Colin. NB> NB>Your call for interesting but generic but non-generic NPCs tied my brain NB>into a knot. If people don't understand Storm Bulls (the reason for NB>non-specific generic scenarios), why will they like atypical, zany Storm NB>Bulls any better? (cf. my Equal Opportunity whinge a few days ago).
My point about NPCs is that many people seem blinkered to the following view: Interesting NPC == NPC with lots of quirky *cult-based* traits and motivations
(and nothing else)
scenario #1: (human-motivation)
GM (to newbie): You don't like him 'cos his father killed your brother.
scenario #2: (spiritual motivation)
GM (to newbie): You don't like him 'cos his god is associated with a god who
stole something from your god before the beginning of Time...
See the point?
Newbies can run their characters (PC & NPC) based on human motivations to
start with - everyone understands these motivations. Once they become familiar
with the way cults work they can concentrate on spiritual motivations more.
--Mystic Musk Ox responded--
>CW>Why not separate the background from the plot?:
MMO>Excellent idea.
Thanks. Glad someone agrees.
MMO>Although I like Glorantha and it cultures, background etc, MMO>I invariably get pissed off with the obscure never-explained references, MMO>and facts that are needed to run it.[...]
Nope, you hit the nail on the head.
---G. Fried responded---
GF>I agree with you criteria for readily playable scenarios, but I think that GF>instead of placing them in generic towns, etc, they could be given a definite GF>(pr semi-definite) location in GLorantha, but with specific recommendation on GF>how the location could be tranlated elsewhere.
Ok, Greg, fair point. But I still think that some scenarios are more specific about setting than they have to be.
---Rob Mace responded--
>CW> Why not separate the background from the plot?:
>CW> Does this seem sensible to people?
>
RM>Not to me. To me this sounds like you would end up with flavorless
RM>scenarios.
So the scenarios are vanilla. So? The GM adds his own flavouring. As much or as little as he and his players like. That's what the saucebooks are for :-)
RM>I'm sure there are some types of scenarios that would RM>work fine done this way, but other types depend too much on background RM>to be left with any flavor. Other types like the Cradle scenario RM>from Pavis could not be done with out the heavy background.
Anyway, if a Gloranthan Sourcebook gave a few things like: a map of the river; a deckplan of a sample cradle; sample troops from various areas; details of cults & factions in various areas - then GM could re-create the Cradle "scenario" himself with very little imagination. And with a little more imagination he could use the same background info to come up with a much more interesting scenario;->
I'll stop ranting now.
CW.
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