From: David Dunham , via RadioMail (ddunham@radiomail.net)
Date: Thu 09 Sep 1993 - 18:42:11 EEST
>From: Tom.Zunder@mettav.royle.org (Tom Zunder)
>Moons
>Thus the return of the White is the rebirth of the full Yelm Emperor.
I suspect you can never go back. Even the Lightbringer's Quest didn't restore things to the way they were beforehand. Yelm can never become what he once was.
>I think AH should write some more 48 page scenario packs for good roleplaying,
>hack and slay and pick up and plug and play..
I agree, except _we_ should be doing the writing, and let AH stick to publishing.
>From: 76360.1173@CompuServe.COM (Charlie Domino 76360,1173)
>Subject: Praxian Nomads
>a later repeat
>of the article in HEROES seems to indicate that the Agamori are more
>sedentary and remain in a single area, and I *think* the Borderlands pack
>suggested that the Morokanth there were but a single community of the whole.
>I would expect them to be much more settled, and perhaps dabble in
>agriculture, as they are ill-suited to nomadic travels (they ride in
>panaquins instead of on animal back--takes more herd men?).
Um, all one needs to be nomadic are legs, of which the Morokanth have 4. They can use their herds as beasts of burden, same as the other tribes. (Palanquin riding is a luxury.)
Agriculture makes no sense if you're nomadic, because you're not there to harvest. Besides the fact that Prax isn't well enough watered to support it. (Speculation: Sun County does as well as it does because the Sun Dome can exercise enough rigid control to make sure the common irrigation ditches are maintained.)
Likewise, the Agimori can follow the game, on foot.
>2. Does the entire tribe travel together at all times, or do the clans
>spread out over wide areas, interspersed with each other?
In many ways, the tribe is a fiction. Check the Player's Book: Genertela [12]: "Tribes have no formal overstructure and have never been gathered in their entirety."
>Supposedly, the nomadic tribes do NOT eat their own beast, they
>raise the herds for riding animals, milk, etc
This is what nomads do on our planet. If you eat your herds on a regular basis, you have nothing to fall back on in hard times (and probably every third year is hard times in Prax). Further, the only real sign of wealth to a nomad is the animal. It would be kind of like building a house, but then burning pieces of it to stay warm in the winter. "Raiding by other tribes is a constant threat ... herd animals are the real prize." If you have enough animals, you can indeed survive on them without killing -- there's an African tribe that drinks the blood of their animals, and eats only vegetables (Karimojong? Maasai? I can't remember which).
>From: T.S.Baguley@open.ac.uk (Thom Baguley)
>>Vinga is an avenger? Not in [KoS.212], where "Inganna dyes her hair red and
>>goes on Venderi adventure." And [253] says "Vinga the Adventuress."
>
>That was how I interpreted KoS. The kind of women who joined the Starbrow
>rebellion ...
But a Venderi adventure must mean something in the Grazelands -- that's where the Venderi (vendref) live. Anyway, this even took place in 1614, a year after Starbrow's Rebellion.
>>you've given up many of your responsibilities (and no doubt rights
>>-- I wouldn't be surprised if a Vingan can't marry) as a woman in Orlanthi
>>society in exchange for freedom
>
>I doubt that. It doesn't fit with (my view of) Orlanthi culture. On the other
>hand I doubt many Vingans would want to marry (yet) or would be thought of as
>suitable marriage material (except by other oddballs).
This was rampant speculation on my part -- but do note that Inganna waited until her (adopted?) nephew was an adult before dying her hair. Chances are, she was at least in her 30s.
>From: DScott@snail.demon.co.uk (David Scott)
>not everyone has access to USENET or FTP
Right -- mine is email only (thanks, Henk, for using a mailing list approach).
>From: C442196@MIZZOU1.missouri.edu (Newton Hughes)
>1. The subject of Vinga brings to mind Babeestor Gor and Gorgorma -
> What is the defining difference between those 2 anyway? (The
> cult write-up of Babeestor Gor at the soda site seemed to
> endow her with attributes more appropriate to Gorgorma.)
Was that a Steve Maurer writeup? I remember seeing one that didn't have much resemblence to the Gods of Glorantha summary.
Babeester Gor: Avenging Goddess and Guardian. So she guards earth temples, and hunts down people who get past her guard. Her runes make her the opposite of Voria.
Gorgorma: Keeper of Secrets and Defender. "When helpless peasants are too mightly opressed, they may abandon kinlier goddesses to rise in bloody rebellion and worship the deadly Gorgorma." Sounds more like a defender of the people than of the temple. Her runes make her the opposite of Dendara. She's probably thus the Solar equivalent of Maran Gor.
Babeester Gor to me is more a cult for grim warrior women, part of the Earth temple complex. Gorgorma is a cult of desperation, who offers rune spells to fight the nobility. Babeester Gor has little place in society, Gorgorma has a place only occasionally.
> The comments in the Dorastor entry on the Telmori are rather
> odd, especially where it says that "only within the Lunar
> Empire does the Full Moon fall on Wildday." The description
> there conflicts with the way the Wolfrunners are depicted in
> the Dragon Pass game, where their power waxes and wanes
> gradually with the Red Moon, except within the Glowline,
> when they are always at full strength.
Not necessarily a conflict, Dorastor isn't within the Glowline.
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