Binding Shamans' Spirits

From: JARDINE@RMCS.CRANFIELD.AC.UK
Date: Wed 22 Sep 1993 - 12:37:00 EEST


On the subject of binding a shaman's spirit. 1 Create a shaman spirit binding enchantment (Requires INT & POW & CHA??) 2 Summon a discorporate shaman (his fetch allows him to resist this somewhat). 3 Cast dominate human or a variant on it to bind the spirit in the enchantment.

Unfortunately this course of action has drawbacks: 1 You might summon a *dead* shaman complete with 200 POW fetch (Ops!). 2 The shaman's body will die before too long and then his/her fetch will   come to join his/her spirit. Now what are you going to do with this   50 to 500 POW angry fetch which is hovering over your right shoulder sending   horrible spirits at you. Remember the shaman and his fetch know that when   you die all the spirits that you have bound are released. 3 Due to the hazards of binding experienced shamans with large fetches it is   only safe to bind lesser shamans who are of little practical use. And, even   these often have fanatical followers who will come and interrupt you just   when you are at critical points in rituals.

All-in-all it is rarely worth goin to the trouble of binding a shaman's spirit when there is so little to gain (just a bunch of poxy spirit spells) and all

sorts of trouble that this can cause. I agree with Lord Sagan that these activities are just not worth the trouble of a powerful sorceror or academic. Unless, of course, it is the only way of ridding oneself of a smelly shaman who is already making a nuisance of himself, then of course it can be the only way of shutting the mumbling fool up.

	Your Learned Friend 
				Tarka Jabig 

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