Re: Binding Shamans' Spirits

From: Colin Watson (watson@computing-science.aberdeen.ac.uk)
Date: Thu 23 Sep 1993 - 13:37:32 EEST



Tarka Jabig gave some sound advice:
>1 You might summon a *dead* shaman complete with 200 POW fetch (Ops!).

Yes, an embarassing situation. This is why I would suggest using the Name of a specific Shaman. It removes some of the risk. I'm not too clear whether the common name of the target will do for this, or whether you need its Truename (to coin a D&Dspeak phrase).
I'd also recommend multispelling as many Dominate spells as you can muster when you cast the summons. Even Shamans of Extraordinary Magnitude have to roll 00 for their resistance sometime! One must play the percentages.

>2 The shaman's body will die before too long and then his/her fetch will
> come to join his/her spirit. Now what are you going to do with this
> 50 to 500 POW angry fetch which is hovering over your right shoulder sending
> horrible spirits at you. Remember the shaman and his fetch know that when
> you die all the spirits that you have bound are released.

The Fetch, aye there's the rub. I make a few assumptions (which are as yet untested):
1 - The fetch is an extension of the Shaman. 2 - The fetch's cooperation with the Shaman is *not a conscious, voluntary

    act*. The fetch, by its very nature, *must* do as the Shaman directs. 3 - So, he who controls the Shaman controls the Fetch (indirectly).

For example, if you Dominate your bound shaman, you can force him to continually cast spells *using the fetch's MPs*. This effectively cripples the fetch. The Fetch is indirectly *forced* to free any spirits which it holds when its MPs get low.
If you start this process early, you can be certain that the Fetch will be helpless by the time the Shaman's body dies.

It's possible that this precaution is unnecessary. Perhaps control of the shaman gives *direct* control of the fetch. Who knows? How much independent awareness can a fetch have? Some experimentation is obviously required.

>3 Due to the hazards of binding experienced shamans with large fetches it is
> only safe to bind lesser shamans who are of little practical use. And, even
> these often have fanatical followers who will come and interrupt you just
> when you are at critical points in rituals.

Indeed. 'tis the very stuff that Scenarios are made of. :-)

I'm not suggesting for a moment that any sane PC would attempt such summoning tomfoolery. It does, however, lend itself as an interesting plot-device to get the PCs involved in a scenario.

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This discussion has forced me to consider a couple of other points:

  1. Assuming every generation of Shaman's dies and travels to the spirit plane with a large-ish fetch; does this mean that the spirit world is gradually filling up with titanic fetch spirits? Where does all this Power come from? I think it would make sense if a shaman's fetch gradually dissolved after death, otherwise we must ask ourselves...
  2. ...are shaman's immortal?: What's to stop a dead PC shaman possessing a new body? (Assuming she can cast Visibility this shouldn't be a problem). Can she continue to to build, build, build the POW of her fetch after her initial death? The idea's frightning.

Or is there something about the Spirit Plane that makes Shamans want to stay there after death?

Questions, questions...

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CW.



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