From: Mike Strong (mstrong@cix.compulink.co.uk)
Date: Tue 28 Sep 1993 - 18:00:07 EET
In-Reply-To: <9309280615.AA23918@glorantha.Holland.Sun.COM> In response to my comments about HeroQuests, Nick Brooke says
>This is the old "Super RuneQuest" argument, which active HeroQuest
>players seem to love, but which has put off many others
Is this a suggestion that there may be RuneQuest power gaming going on? If so, then I'd just like to point out that 10 years of play of RuneQuest have led to *one*, solitary HeroQuest. This ain't powergaming, and probably does not count as "Super RuneQuest". As Nick also comments, it was "a question of scale" in which the opposition was indeed scaled to the questers ability. It also resulted in the HeroQuester voluntarily sacrificing his life for the greater good of the Glorantha he knew.
Walking the Hero Planes, and following a HeroQuest should take many years of preparation and few people are capable of successfully making a genuine HeroQuest.
>The trouble is, a game where your character single-handedly saves
>Sartar from Lunar oppression doesn't contain much exportable material
>for other campaigns
Saving Sartar from Lunar oppression would indeed provide a fair amount of exportable material for other campaigns, I would have thought. Actually, the real problem with HeroQuests (as I see them) is that they *may* fundamentally change the religious and socio-economic beliefs of Gloranthan society, moving you further and further away from the kosher sources. HeroQuests of this nature should, therefore, be infrequent.
>The Orlanthi Greetings are surely HeroQuests
Well, I see these more as rites and rituals. If your particular faith wants to call them HeroQuests (probably to make all its members feel that they are a part of a living, active faith) then fine. But renowned Orlanthi HeroQuesters presumably do not sit in bars boasting that they spent the previous day greeting Yelamlios...
>you don't *need* to go to the Hero Plane to live as your god's
>representative in the world
Agreed
Mike
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