Re: Cult traits; enchanting heirlooms; divine/sorcery

From: David Dunham , via RadioMail (ddunham@radiomail.net)
Date: Thu 30 Sep 1993 - 08:26:21 EET



>From: address.removed@nowhere.tld (G. Fried)
>You asked about a RL polytheistic god of trade. Here's one: Ganesh (sp?), an
>elephant-headed Hindu deity. He is a god of scholars and merchants. I have
>a little bronze figurine of him from Thailand stting on my computer for luck

My wife has a Ganesh in our library...

>Pendragon style cult stuff:
>This would be a good innovation, as has been said here before. Here' my
>thumbnail sketch of a system:
>- Develop a set of traits valid for Glorantha (it'd be nice if they were
>correlated to the runes...)
Runes? What do they have to do with cultural values? (Note that in my version, religious traits are not the same across Glorantha...) Looks like I'll have to post my PenDragon Pass list.

>- Determine a numerical range for values on the traits.

1-19 works pretty well in Pendragon...

>- Whenever a character acts/fails to act in accord with a trait,
>reward/penalize him or her with a POW check.

This seems pretty extreme to me. Not all worshippers are going to be "good" worshippers, and there are other ways to handle this (in PenDragon Pass, you have to make trait rolls to advance your cult standing).

<on enchanting>

In PenDragon Pass, it became apparent that under RQ3 rules, it's pretty easy for a grandparent to become a priest (not strictly necessary, but it makes it easier) and start enchanting stuff. It's very likely that there will be several family-created heirloom items in a family. (Of course, it may also be that the family won't trust your adventurer with them...)

>From: MILLERL@wharton.upenn.edu (Loren J. Miller)
> think we need an official ruling on whether sorcery
>and theism are incompatible in Glorantha for cultural reasons or
>because of meta-physical reasons that do not vary from culture to
>culture. For instance, if the sorceror transforms his alternate self

Chalana Arroy specifically allows many sorcery spells... I'd say it's cultural (tho of course cultures are tied up with religion).

David Dunham * Software Designer * Pensee Corporation Voice/Fax: 206-783-7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net



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