Glorantha vs Runequest

From: Paul Baker (Paul.Baker@mettav.royle.org)
Date: Fri 01 Oct 1993 - 17:43:24 EET



May I ask an impertinent question {code for @"I'm gonna anyway@"}?

Are we discussing RQ or Glorantha here? I like RQ and I like Glorantha. I like to play a magic rich world in which
people have access to magic, where the fast paced action of role playing
games can be coped with in the mechanics. Greg is changing his view of Glorantha, all well and good, but RQ doesn't
have to change. Maybe other Glorantha games will emerge, but RQ is a good
game as it stands.

Cults obviously need explainign a little more, the suggestion that one
progresses from cult to cult thru life seems good and real. It's also p**s
easy to implement.
The only decision to be made is what happens to your reusable magic. Probably it doesn't change, unless you opt for, but that's a decison for
a
referee or AH to make and publish.

Chasoium/AH could publish the cultural religions of Orlanthi, Solar etc, in
much the same shape as the Seven Mothers. Some articles from Greg in a RQ
Companion about the cultural path that people take, ie Voria-Ernalda-Ty

Kora Tek and how to manage the changes. It's all quite easy.

Lhankor Mhy and Issaries are a case where I'd support a rewrite. Lhnakor
Mhy as written up just isn't the LM that a Sartar clan would know. It needs
breaking down into a barbarian lawspeaker cult and a civilised
scholar
cult. Both can co-exist, both are Lhankor Mhy, but the focii are
different. (No, Idon't mean the spirit magic focii either).

God Learners. God Learners are a part of Glorantha's past and mythos. To
refute them is to fail to understand them. They were as disparate and
various as any of the other forces in the world, let us embrace and love
their message of global understanding whilst accepting their failure.

I repeat, Nick Brooke is a God Learner, just look at the things he says.
Zeus and Jupiter the same? Bah!
 :-)

Pendragon

I'm appalled by the idea that people want to adopt the traits/passions from
Pendragon. This mechanism is deterministic, allows no free thinking roleplaying and presumes that none of us can play a character from a nother
culture or mindset. If you need these mechanics then you won't understand
what they're trying to do, if you understand whta they're trying to do you

don't need the mechanic.

Magic

I thnk the path to enriching magic is to develop slow magics, like the
travelling omen ritual in RQA2. Slow and interesting magics which are
cheapin MP or POW to cast, but take time and preparation. Some spirit
magics are probably wrong, heal is too powerful, but like the GL cults, we
can't rebuild RQ without them.

HeroQuest

I think a Storm Bull dropping a rock on a chaos monster rates as a HeroQuest. How mytically important depends on two things;

How big a monster

How big a rock

:-)

Teshnos

Anyone know anymore about Teshnos? This seems like a good place for some
cultural diversity. The Genertela book description of the religion
looks
like some Nick Brooke cultural diversity might be fun.

Bye



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