From: yfcw29@castle.edinburgh.ac.uk
Date: Tue 05 Oct 1993 - 14:37:49 EET
Spirit Plane Musings
To destroy a river god, you would have to destroy the river. A river is not mere water, after all after a few days all the water in the river has cycled out of it anyway. But the river still exists. Mountains are a bit different, but just chipping bits off it won't get you far. Eventualy you could destroy or damage it, thus it's importance as part of the landscape and ecology would be reduced, thus the mountain god would be hurt. Likewise you could dam the river and so wound the river god. (That is a very interesting idea actualy. Would a heroquest be required? There is a dam which holds back the sludgestream river in Dorastor.)
Personality Traits in RQ
Personality traits NEVER force a player into a course of action, as I understand it they are a score card of how the character has behaved in the past, and thus how other people expect the character to behave in future. If the character starts behaving differently, the traits will change to reflect this. All the criticisms of personality traits I have ever heard were based on the misconception that they force they players hand, they do not! If your GM uses traits to manipulate the characters that is a gross abuse of power.
Diatribe over.
Actualy, personality traits could offer a realy handy alternate spirit combat system, as was discussed in the daily recently. The turn sequence would be :
The victor may make a trait increase roll, both may make POW gain rolls.
I have not realy thought about the implications of this, I just thought of it.
Simon Hibbs
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