From: David Dunham , via RadioMail (ddunham@radiomail.net)
Date: Tue 05 Oct 1993 - 17:56:24 EET
>From: Tom.Zunder@mettav.royle.org (Tom Zunder)
>From: Paul.Baker@mettav.royle.org (Paul Baker)
>I'm appalled by the idea that people want to adopt the traits/passions
>from
>Pendragon. This mechanism is deterministic, allows no free thinking
>roleplaying and presumes that none of us can play a character from a
>nother
>culture or mindset. If you need these mechanics then you won't
>understand
>what they're trying to do, if you understand whta they're trying to do
>you don't need the mechanic.
The idea behind using traits is two-fold. First, it's a way to indicate what a religion values, using standardized terms. Second, it's a way to measure a character's personality. Slay an opponent who begs for mercy? Gain a Cruel check, and your trait will probably change.
When rolls are called for, the assumption isn't that you can't play your character, but that the character in his world might behave differently than the player, with her meta-knowledge, would. Trait rolls should never be slavishly applied. If you've seen that, then I submit you've seen bad GMing.
I use trait rolls to see if your character can "convince the examiners" and advance in a religion. If you actually behave the way the religion values, you've earned checks and gone up in those traits, and making the rolls should be easy.
>From: eosgg@raesp-farn.mod.uk (Geoff Gunner)
>And what if a species, rather than an individual, learnt to cross the boundary
>between the planes ? As with all invader species, they would find life a lot
>easier. So the Tuatha de Daan (?) retreat from the Milesians into the lands
>of Faerie in Celtic mythos. They would gain in spiritual skills to help them
>survive but slowly loose their physical skills until they were fully part of
>the spirit world (Irish legends are full of the TdD using mortals to do their
>dirty work). I prefer European elves to Gloranthan, and forsee some good stuff
>coming from this approach.
Elves in my PenDragon Pass (non-Gloranthan) game are like this (tho the Otherworld isn't the standard spirit plane). Since time passes differently in the Otherworld, this is the source of the rumor that elves are long-lived.
>From: C442196@MIZZOU1.missouri.edu (Newton Hughes)
>the one thing that
>seems extremely weird to me about Issaries is the restriction on theft.
>I never heard of a Real World god who drew such a distinction; usually
>their cultures consider both trading and thievery to be dishonorable
>activities.
Hmm, maybe Issaries should have the Honest trait (not one of those I'd assigned)...
From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Subject: RuneQuest Daily, Wed, 06 Oct 1993, part 2 Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Sender: RuneQuest-Request@Glorantha.Holland.Sun.COM Precedence: junk
The RuneQuest Daily and RuneQuest Digest deal with the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha.
Send submissions and followup to "RuneQuest@Glorantha.Holland.Sun.COM", they will automatically be included in a next issue. Try to change the Subject: line from the default Re: RuneQuest Daily... on replying.
Selected articles may also appear in a regular Digest. If you want to submit articles to the Digest only, contact the editor at RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM.
Send enquiries and Subscription Requests to the editor:
RuneQuest-Request@Glorantha.Holland.Sun.COM (Henk Langeveld)
This archive was generated by hypermail 2.1.7 : Fri 10 Oct 2003 - 01:31:48 EEST