PenDragon Pass

From: G. Fried (address.removed@nowhere.tld)
Date: Tue 05 Oct 1993 - 21:32:23 EET



David,

Thanks for posting the traits for cults. I disagree with (I forget who), who says that traits are unnaturally reductionist and deterministic. If I were to use them, I would make them a guide for players, especially new ones. Admittedly, I have not play tested this, but I think a good GM could use the traits to get the player to THINK about how to interpret their place in a cult, not CONSTRAIN them into sterotypical behavior.

But David, for those of us who don't own PenDragon, can you tell us more about the operation of traits? What is the total list of traits? Or is this too dull?


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