From: G. Fried (address.removed@nowhere.tld)
Date: Tue 05 Oct 1993 - 21:32:23 EET
David,
Thanks for posting the traits for cults. I disagree with (I forget who), who says that traits are unnaturally reductionist and deterministic. If I were to use them, I would make them a guide for players, especially new ones. Admittedly, I have not play tested this, but I think a good GM could use the traits to get the player to THINK about how to interpret their place in a cult, not CONSTRAIN them into sterotypical behavior.
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