From: David Dunham , via RadioMail (ddunham@radiomail.net)
Date: Wed 06 Oct 1993 - 09:06:23 EET
>From: watson@computing-science.aberdeen.ac.uk (Colin Watson)
>David Dunham mentioned recently how most grandparents
>become priests given lengthy campaign play in Pendragon Pass.
What I meant was that when you start a character, and you bother trying to create a family, chances are really good you'll have a priest. Sacrifice 10 points of POW, keep rolling once/year until you pass the tests for priesthood. (This would be just as true for RuneQuest, but typically families are less important.)
Now that I think of it, 3rd edition may have changed that somewhat since it makes it a little more likely your grandparent is dead. Still, the probability of heirloom items is high. This isn't necessarily a bug, but it's a different interpretation of Glorantha than is typical. (Of course, maybe that's one reason Glorantha is so magical :-) And note that many items should have descendent-only conditions.
I think I've seen people say that enchantments don't outlive their maker, but I don't think that's in the rules.
>Anyone know of any sources for RQ demons?
Stormbringer is a good bet (they had interesting elemental ideas, too -- a spirit with one elemental power I called an elemental spirit). Elric should be equally applicable.
>From: address.removed@nowhere.tld (G. Fried)
>But David, for those of us who don't own PenDragon, can you tell us more
>about the operation of traits? What is the total list of traits?
Traits come in opposed pairs, totalling 20. Thus, if your Valorous is 15, your Cowardly is 5.
Frequently, you'd make an opposed trait roll. Let's say Gini (a Humakti) has been greatly wronged by Heza, and has the opportunity to blame a theft on the innocent Heza. This could call for an opposed roll of Honest (this is a Humakti virtue, after all) against Vengeful. If Honest wins, Gini remains true to his religion. If Vengeful wins, he lies and gets Heza punished. If neither win, Gini acts according to free will. If he elects to tell the lie, he receives a Vengeful check (and/or perhaps a Deceitful check).
I don't have Pendragon 4th edition yet; in 3rd, the trait pairs are Chaste/Lustful, Energetic/Lazy, Forgiving/Vengeful, Generous/Selfish, Honest/Deceitful, Just/Arbitrary, Merciful/Cruel, Modest/Proud, Pious/Worldly, Prudent/Reckless, Temperate/Indulgent, Trusting/Suspicious, Valorous/Cowardly.
Personality that isn't in the trait list is frequently covered by the Passion rules: Honor, Hate, Love, Fear, etc. (In my Griffin Island game, characters often become inspired by their Hate Orc passions. This could get them in trouble in the future, since they're probably going to have to negotiate with orcs at some point...)
>From: C442196@MIZZOU1.missouri.edu (Newton Hughes)
>Pendragon Traits in RQ:
>While I'm not as appalled at the possibility of introducing Pendragon
>traits, I don't think I'd welcome it either. It was interesting to see
>the Pendragon Pass traits table, though.
I hope I wasn't interpreted as advocating adding traits to RuneQuest. RQ is complicated enough as it is. I do advocate using these standardized traits to help describe religions, and hope that RQ4 will do so (even if the terms aren't rigorously defined).
Traits are fine in Pendragon, because the game is simpler.
David Dunham * Software Designer * Pensee Corporation Voice/Fax: 206-783-7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net
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