From: Colin Watson (watson@computing-science.aberdeen.ac.uk)
Date: Thu 07 Oct 1993 - 14:31:48 EET
My incomming email seems slightly screwed at the moment so I'm reading the Daily from soda.berekeleye (did I get all the e's this time?)... Henk, the email problem isn't at your end, is it?
The physical (SIZ) is left behind in the mundane world. Everything else STR, CON etc (or at least POW+INT+APP) is transferred into the spirit world. This is how I see discorporation working. The shaman leaves his body (SIZ) behind.
> And transferral the other way (i.e. Demonic appearence) has the same problems.
> But note - the use of energy to create mass might account for the temperature
> drop/rise present at so many mythical happenings. Anyone help me out of this
> hole I've dug myself ?
>re: Colin Watson saying that Ghosts never acheive that state without help from
>the living ..
>*WHAT !??!* Loose all those lovely traditions of hauntings because of a
>horrible crime, or unfulfilled life, and so on ? If there's one gripe I have
>with RQ it's that it falls down heavily on the supernatural. I want fear,
>terror, dread of the dark ! If it's just another monster to bash, that flies
>out of the window as the players start to figure out how to kill it.
Sorry, it *wasn't* me who said the bit about Ghosts! (Someone must have quoted
me before saying it, or something. You got the wrong man, guv. Would the
real culprit now stand up..?) I'm quite happy to have "naturally" occurring
ghosts. Would you say the process was voluntary?
I'd like to have a better idea of the conditions under which a haunting will
take place.
__
>And in a previous letter I mentioned using physical skills on the spirit plane.
>This is because I want to send players into there and not have them torn apart
>by the first bunny rabbit...
I'm all for PCs adventuring on the spirit plane, but I don't think it should
be made too easy for them. New arrivals on the spirit plane will almost
be as helpless has new-born mundane creatures. SP adventuring is really for
Professionals: ie Shamans. If, somehow, other PCs could enter the SP then
they would be wise to travel under the protection of a Shaman (the same
way that Shamans are protected by warriors on the Mundane Plane).
Just 'cos a PC is a mighty warrior in the Mundane world, I don't see why
he should be equally mighty in the spirit world. Quite the opposite IMHO.
A *group* of PC spirits who are willing to cooperate could be quite powerful -
they could gang up on solitary Spirit entities. I'm not sure of the mechanics
for multiple spirit combats. Anyone got any ideas?
I think spirit alliances could make interesting politics on the SP. Why do
spirits have to be solitary? I think intelligent spirits would band together
for mutual security etc.
[BTW I think bunny spirits would be as non-aggressive as corporeal bunnies:-)]
>The idea of 'outer' and 'inner` spirit planes completely escapes me - why not
>just regionalise the SP, like terrain has places where bad dudes hang out ?
>And re: Colin Watson's comment 'what happens if you break an object with a
>spirit in into pieces - does each pebble have a spirit ?'
>If I break you into pieces, does your hand have a spirit ? Your nose ? No.
This is exactly my problem. I can understand that a human spirit stays with the "living part" of a body. But what is the "living part" of a place? (Well, I guess you could say that the living part of a place is where the spirit is! So some, special, Mundane features might appear on the Spirit Plane - but not every rock and stream... I could almost go for this).
>I agree, not every inanimate thing has to have a spirit, but an awful lot of
>cultures early on in our history did think so.
But they weren't playing RQIII. :-)
>So if my Telmori believes that
>the little pebble he sat on earlier has a spirit and my Sorcerer thinks it
>doesn't, who's right ?
This is the crux of the matter. Obviously, from a players point of view, it's
good to have differing viewpoints to roleplay. But what's the Objective Truth
of the matter? From a GMing perspective its useful to have an Objective
view of the way things *Really Are*. Mind you, in mythic Glorantha it's
possible that there is no Objective Truth - maybe each subjective belief is
correct. So the Telmori and the Sorcerer are both right.
It all depends what you believe.
I hate this kinda thing. :-)
Yes, I heartily agree with this.
'twas I.
>Why would the caster want to make the intensity of the Prot
>Circle *larger* than the radius of the inscribed circle, if the
>effect cannot extend beyond the circle?
I was just assuming that all the multispelled spells would be of the same intensity. I guess this isn't necessarily the case. It might be worth making this explicit.
>CW>to scribe the circle (say DEX SR + 2 SR per m radius)."
>Hmmm....this doesn't quite work as a formula. The result is that
>the larger the circle, the faster the sorcerer can move while
>inscribing it!
???
>Dex SR + 2SR per M of DIAMETER is what we need.
Radius, Diameter, Circumference what's the odds? They're all proportional.
I don't really mind the how you detail the formula, so long as it's simple.
___
CW.
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