From: Carlson, Pam (carlsonp@wdni.com)
Date: Thu 14 Oct 1993 - 22:46:00 EET
RE: Chalana Arroy Resurrecting Everybody in Sight
Don't forget that the Resurrection spell requires the caster to overcome the recipient in spirit combat , dragging their reluctant souls back to life. Unless the C.A. clergy have lots of spirit combat enhancing spells, this won't always be easy. I also agree with whoever brought up the RQ2 point about losing skills, spells, and even stats while dead. (Unless maybe TyKoraTek has a divine Preservation spell of some sort?)
In order to simulate shock & trauma without having to deal with the cumbersome fatigue rules (does ANYBODY use those?), I adopted a new rule: anybody (PC, NPC) who gets hit for double in a location in one blow is out of the current combat for good. They can crawl under a rock, heal themselves, heal others, or possibly ride away, but none of this leaping up after a couple of Heal 3's and rejoining the fray. I do allow a CON X 1 roll, as in being heroic, and a Heal Body can also restore combat capability. (Divine magic is heady stuff!) This rule provides the added bennies of shortening combat and making it a tad easier to capture characters alive. Surprisingly, all of my players like this rule.
Another RQ ref I know feels this rule is too major a departure from standard RQ, but then I'm still running "RQ2 With Modifications". Anybody have any thoughts?
Pam
This archive was generated by hypermail 2.1.7 : Fri 10 Oct 2003 - 01:31:54 EEST