From: Colin Watson (watson@computing-science.aberdeen.ac.uk)
Date: Mon 18 Oct 1993 - 23:01:07 EET
Thanks to those who gave comments about the benefits and drawbacks of 1-H swords. To recap: I was concerned about how expensive broadswords were in comparison to cheap-and-cheerful 1-H spears (same damage, same SR, same AP) and I wondered why people would use them.
From the reaction I think an important factor, which I hadn't fully
considered, is the portability of swords. It should be much easier to carry
a spare broadsword around than a spare shortspear. I think the difference
should be somewhat more than 0.5 ENC!
I also think that swords should have more AP (or spears should have less).
And, of course, Sandy Peterson's ideas about weapons damaging each other make good sense. (My sorceress gets really annoyed when her Greatsword is damaged by a pesky pike!).
Well, the coverage of shields vs missile fire *is* a fairly big advantage,
especially in battlefield conditions.
And big shields can give a lot more AP to parry with than 2-H weapons.
But the main bonus of using a two-weapon combination comes when one of
your arms is incapacitated. If you wield a two-handed weapon and you lose the
use of an arm then you're in deep trouble. If you use two weapons then
at least you have the option of parrying (or maybe attacking) with your good
arm the next round. (I'm fairly certain that real troops wouldn't think like
this, but from a game point of view it makes a big difference).
In my experience, characters with weapon+shield seem to last longer than
two-handed maniacs. They don't deal as much damage, but they *survive* longer.
If it's open to interpretation, then it could radically affect the availability of Resurrection in a campaign:
These three possible options give plenty of scope for controlling the amount of Resurrection available.
___
CW.
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Subject: RuneQuest Daily, Tue, 19 Oct 1993, part 2
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