From: Graeme Willoughby (GRAEME@SPVA.PHYSICS.IMPERIAL.AC.UK)
Date: Fri 29 Oct 1993 - 13:21:00 EET
Good day all, Graeme here (the new Graeme)
points duration in mins duration in other units
0 15 1 30 2 60 1hr 3 120 2hr 4 240 4hr 5 480 8hr 6 560 16hr 7 1120 32hr 1d 8hr 8 2240 64hr 2d 16hr 9 4480 128hr 5d 8hr 10 8960 10d 16hr (break even) 11 17920 21d 8hr 3w 8hr 12 35840 6w 16hr 13 71680 12w +(7) 1 1/2 seasons 14 143360 24w +(8) 3 seasons 15 286720 48w +(9) 1Gy + 1 season 16 573440 97w 3d 16hr 2Gy + 2 seasons 17 1146880 195w 8hr 4Gy 27w 18 2293760 390w 16hr 9Gy 12w 19 4587520 780w 1d 8hr 18Gy 24w 20 9175040 1560w 2d 16hr 37Gy 6w 2d 16hr exactly
Explantion: The figures in parentheses indicate a time equivalent to an extension spell of that level e.g. (7)=1d 8hr. hr=hour d=day w=week Gy=Gloranthan year [42 weeks exactly] The last column is approximate, but within 2%.
Then they have that spell up for the whole of the year. Obviously this only works with certain spells - but imagine a Sword of Humakt, her Iron Sword with Truesword lasting over a year on it. "We'll wait 1/2 hr to make sure all her spells have worn off and jump her" "You do this but she manages to get a hit in with her greatsword - erm 22 points of damage - good job she didn't critcal!" [moral: yet another reason not to mess with Swords] In this case this is equivalent to the humakti gift "Bless a weapon to do double damage against all opponents" except the cost is 15 POW instead of never accepting any healing at all - and it's transfereable - I know which I'd prefer to pay! Or it could be a "permanent" Find Enemy - equivalent to the Sense Assasin skill but more general, no geas and more reliable.
You see what I mean! There are so many spells that this would be brilliant with - Soul Sight is a perfect example or Shield (best keep this to Sheild I otherwise you'll have serious trouble with healing spells [and our ref has things to say about this as well]). How about Find Enemy - don't go out without it. A Lankhor Mhy Priest curses a wayward follower with Truespeak lasting a whole season while the head scribe has Translate literally at his fingertips all the time ......
I appreaciate that a particular spell can be removed with dispel magic or equivalent but how often will they get hit with one that can remove 16pts of divine magic? Who'd dare try to steal a Sword's sword? One assumes that items that have such heavy magic on them are protected in both magical and mundane a mundane fashions like being chained to one's wrist.
I suppose that this can be just an arguement on how to spend 16 pts of POW - are sixteen varied short lived spells better or worse than one spell with 15 extensions. Of course I'd prefer 16 different spells *and* 15 extensions :-)
This isn't just about super-RQing either. Most players know priests - they do their cult service, learn spells, give tithes and so on, and as I say, it's not that hard to gain these levels of extension. How much would you pay/charge for *only* 5 days worth of your favourite Rune spell?
Comments please!
[Just for the record, if you need to make Platewalker more nasty(!) give him
Truesword, Spirit Block II, Sheild I, Find Enemy all lasting 9 years - the rest
he keeps "for emergencies" and no I don't want to think about Beserk lasting 9
years]
Graeme
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