From: Joerg Baumgartner (joe@sartar.toppoint.de)
Date: Mon 01 Nov 1993 - 08:24:22 EET
Graeme Willoughby on Extension in X-RQ-ID: 2142
> I was looking in the Dorastor book the other day and among the gross
>monsters I noticed that one several (Platewalker in particular) have got large
>value extension spells - 18 points worth as I recall. I wondered just how long
>this would last and came up with the following table which I present for your
>delectation and amusement.
>This means that extension is one of the best spells in the game! You don't
>need that gross an NPC Rune Preist to have 20 points of Rune Magic given that
>they have to have 10 points to start off with. I'd imagine that every cult has
>at least one spell that it would be useful for the preist to have permanently
>up. That is, the preist casts the spell with a 15 pt extension at the beginning
>of each year and spends the next fortnight recovering the extension spells -
>unfortunately they can't recover the one that they're extending though - how
>sad! Then they have that spell up for the whole of the year. Obviously this only
>Anyway I think you get my point - having a large value extension is *so* useful
>and *so* cheap,for such a powerful effect, that every Priest should be
>accumulating it, if they have access to it, and most cults do.
I'd say that to pay one point of POW to reusably double spell duration doesn't seem too expensive. One of the results of the sorcery debate went along this line, too.
>Comments please!
I have no problems with low-powered spells kept up for a long time. The
thing begins to stink if too powerful spells are kept up too long. This
applies to sorcery as well as to extended divine or spirit magic.
Earlier this year G. Fried suggested to limit castings of divine
magic through a resistance roll. Something like POW vs. sum over all
points in the spell (i.e. 1+2+3+4...) to succeed, with reduced effect
by the number the roll missed, the rest of points either not cast or
burnt off without effect.
BTW, what effect does extension have on spirit magic under RQ3-rules, and how about extending sorcery (as some "Stygian" sorcerers might be tempted to do)?
Sandy Petersen in X-RQ-ID: 2145
>> Refuge: something like Sog City in small, Brithini ruling a normal
>> populace.
That was me, replying to Greg. Genertela Book, page 52, says explicitly ".. is a Brithini outpost which continues its tenuous existence using the old caste systems of Brithos."
>Refuge was created to be a direct copy of Sanctuary, so we could use
>the Thieves' World module in Glorantha. I thought of the rulers of
>Refuge as Malkioni, not Brithini, but your information might be more
>recent than mine own.
There was an article in a French magazine showing a map very similar to that of sanctuary, and some beautiful air views of the city and the southern reaches of the Storm Mountains. What disturbed me most in that description was the tetrahedron cathedral to the Invisible God - elsewhere the Brithini are described as atheists, merely acknowledging, but not worshiping the Creator. The text says that the Refuge Brithini are considered heretics by other Brithini (of Talar Hold, in God Forgot, close to Casino Town?). It has a nice Trickster legend as founding story, which explains its epithet "City of Thieves".
Too all Sactuary devotees out there: I could imagine the Brithini much in the role of the Beysibs, from Volume 4 on - a very caste oriented people foreign to the native populace. The Rankans would be replaced by the Lunars, and the Ilsigi would be the Heortlendings.
Of course, the arrival of the Beysibs might lie in the future, them being Waertagi. Opinions?
[Re: Colin Watson]
>Loved your reasons for Lay Membership.
So did I, but when I asked for the benefits of Lay membership I meant the spiritual and magic ones. Colin gave a very good one with "peace of mind/heart", but I'm not quite satisfied with that. Religious activities on Glorantha is a form of magic, and the participants wouldn't do so if they wouldn't receive a very real magical benefit.
Lakes in Sartar:
The Dragon River (the River of Creek Stream River) in the Second Age led through a stretch of lakes in the flats which are now occupied by Upland marsh and the Donalf flats. Delecti corrupted the lower ones, but the description in KoS on page 183 indicates that at least in the Second Age the lakes stretched far further north, almost until Dwarf Mine.
Nick Brooke aka Temertain in X-RQ-ID: 2148
>BTW, there must be something in that old Lhankor Mhy saying, "the pen is
>mightier than the sword(s)". After all, how many of them got away alive?
There's Death, Truth and Law in there:
| \ / | vs. ^ \ /
T | T /_\ |
Not oly the only truth, but also the only law the Humakti accept is death
--
-- Joerg Baumgartner joe@sartar.toppoint.de
This archive was generated by hypermail 2.1.7 : Fri 10 Oct 2003 - 01:32:03 EEST