Ressurrection, Storm Bull weapons and Gaelcon

From: JARDINE@RMCS.CRANFIELD.AC.UK
Date: Mon 01 Nov 1993 - 18:26:00 EET


	This article is very late because it was bounced by my system 
	when I first sent it off.  I have finally got around to resubmitting 
	it and I would like to appologize in advance if you have already 
	forgotten what we were talking about then.  

Ref: X-RQ-ID: 2024 and others on resurrection

	If you use the reusable divine magic for initiates (once per year) 
	and reusable once per season for priests (they get the spells back 
	on holy and high holy days).  Then the great resurrection debate 
	is fairly immaterial, a priest could cast resurrection 5 times a 
	year and the odd initate with the spell is not going to greatly 
	increase the total number available.  

	In Pavis (with its high population of healers (supported by the 
	Rubble Casualties Association) there would only be about 25 
	resurrections available per year.  There would be hundreds of 
	deaths so the chance of non-rune levels getting resurrected is 
	pretty slim unless they were very popular with CA.  I would 
	suggest that rescuing a healer from Chaos was worth about 1 
	resurrection, alternatively a standing order of several thousand 
	lunars a year to the cult might be good for resurrection once 
	in a lifetime.  Of course the best bet is to be an initiate of 
	CA because as a small cult she needs all the living worshippers 
	she can get! 

Ref: X-RQ-ID: 2025 (Storm Bull cult weapon)

	Yes, I agree with the tribal weapons idea.  (This was offered by 
	Sandy as the answer to what weapons Storm Bull would prefer).  

	But for really special occasions the cult in Prax might have some 
	Truestone maces and mauls available for wiping out really big, 
	nasty, tough Chaos.  There would only be a few of these mythic 
	weapons and they would only be loaned to Storm Kahns on special 
	cult missions.  

	The Truestone heads of these weapons would typically contain 2d10 
	points of Storm Bull divine magic.  They would ignore all defensive 
	magic when striking a foe, but it would be impossible to cast 
	weapon enhancing magic on them.  Thus, they bring out the virtues 
	for which SB is famous for strength, berserk rage and combat skill.  
	There is also that nice mythic squelchy sound when you get a crush 
	on the head of a Chaos monster.  I would also rule that these weapons 
	do extra damage to Chaos because they are made of petrified Law.  
	After all if iron does extra damage to trolls and elves Truestone 
	should really hurt Chaos.  An idea I like is to increase damage 
	with the number of Chaos features, or to negate defensive chaotic 
	features (thats why the Devil didn't regenerate, because I know for 
	a fact that he had that ability and any other useful CFs you care 
	to mention)...

General Comment.

	I have stated before and I will repeat it here that I like the idea 
	of having to reinact myths (heroquests) in order to cast ritual 
	divine magic.  Thus resurrection gets even more difficult and dangerous.

-----
Lewis
-----

P.S. I have just got back from Gaelcon in Dublin. The Seven Mothers from Reaching Moon Megacorp crossed the western sea to the lands of darkness (well have you seen their drinks). They sought and found the light of inspiration and received illumination. They clustered around the light for much of the time they were there and hid it from mortal sight. Eventually however they had to return bearing their gifts of knowledge.

        All in all, we had a brilliant weekend and monopolised Greg's time far more than anyone had a right to. However, it seems that RQ3 is so expensive in Eire that very few can afford it, so nobody minded too much about our misappropriation of one of the guests of honour.



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