From: Colin Watson (watson@computing-science.aberdeen.ac.uk)
Date: Tue 02 Nov 1993 - 14:35:17 EET
Spot on. This gets my vote (assuming lay-membership in associated cults).
That "Etc." covers a multitude of sins. I don't dispute that *some* gods
could get you out of *some* situations, but I'm doubtful that any god could
get you out of *every* situation.
Sure, Kyger Litor could transmute a Man into Darkness, say, to facilitate his
escape from a cell (his runes are Man & Darkness after all); but if the Man
has a lung full of sea-water at 15 fathoms then he'd have to be rather
inventive when calling on KL. And when Hewie the Troll dies I don't think
he'll spring back to life just because Kyger Litor turns the lights off and on.
>All the gods can move about quickly
But some can move a *lot* quicker than others (IMHO anyway). Some gods are more appropriate than others for particular DI effects (see below).
[...]
>Also, if we stick with the Pantheon idea, perhaps Lhankor Mhy (not a
>particularly mobile type of guy) could ask his pal Issaries to move
>you somewhere if you DI'd to LM for transport. In return, someday
>when an Issaries needed wisdom from heaven, LM would return the
>favor. Likewise, any solar or storm cultist might be able to DI to
>their god for Resurrection (actually provided by CA). Only if it
>seems reasonable for a given campaign, of course.
Ah, this is more like it! It gives some incentive to take an interest in associated cults. I do think this is a good argument for lay-membership. The benefit isn't huge, but it's probably enough to encourage PCs to join up.
Mind you, I think the LhM initiate who needs to move quickly would get better help from Orlanth than from Issaries. I can imagine the tragic scene:
Facitius the crusty old Grey Sage is about to be trampled by a stampede of charging bison. He shouts a plea to LhM for help... ...And out of the ether trundles Issaries on his divine wagon! "Hop aboard, son".
I hope he remembers to tip. :-)
___
CW.
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