DIing again

From: Colin Watson (watson@computing-science.aberdeen.ac.uk)
Date: Tue 02 Nov 1993 - 14:35:17 EET




Graeme Lindsell says:
> Re appropriate DI's: if we were to limit people to those DI's
>that are within the power of their god, then should PCs be
>able to DI to associate gods in their pantheon?

Spot on. This gets my vote (assuming lay-membership in associated cults).



Sandy Petersen says:
>While Gloranthan gods aren't particularly omnipotent, they are
>certainly vastly powerful. Say you needed to be moved away from a bad
>place. No doubt Kyger Litor would send a cloud of darkness to engulf
>you. When it lifted, you'd be somewhere else. Storm Bull might suck
>you up in a whirlwind and carry you bodily off. Ernalda might open up
>a crack in the earth and swallow you up, spitting you out at the
>desired locale. Etc.

That "Etc." covers a multitude of sins. I don't dispute that *some* gods could get you out of *some* situations, but I'm doubtful that any god could get you out of *every* situation.
Sure, Kyger Litor could transmute a Man into Darkness, say, to facilitate his escape from a cell (his runes are Man & Darkness after all); but if the Man has a lung full of sea-water at 15 fathoms then he'd have to be rather inventive when calling on KL. And when Hewie the Troll dies I don't think he'll spring back to life just because Kyger Litor turns the lights off and on.

>All the gods can move about quickly

But some can move a *lot* quicker than others (IMHO anyway). Some gods are more appropriate than others for particular DI effects (see below).

[...]
>Also, if we stick with the Pantheon idea, perhaps Lhankor Mhy (not a
>particularly mobile type of guy) could ask his pal Issaries to move
>you somewhere if you DI'd to LM for transport. In return, someday
>when an Issaries needed wisdom from heaven, LM would return the
>favor. Likewise, any solar or storm cultist might be able to DI to
>their god for Resurrection (actually provided by CA). Only if it
>seems reasonable for a given campaign, of course.

Ah, this is more like it! It gives some incentive to take an interest in associated cults. I do think this is a good argument for lay-membership. The benefit isn't huge, but it's probably enough to encourage PCs to join up.

Mind you, I think the LhM initiate who needs to move quickly would get better help from Orlanth than from Issaries. I can imagine the tragic scene:

 Facitius the crusty old Grey Sage is about to be trampled by a stampede of  charging bison. He shouts a plea to LhM for help...  ...And out of the ether trundles Issaries on his divine wagon!  "Hop aboard, son".

 I hope he remembers to tip. :-)

___
CW.



This archive was generated by hypermail 2.1.7 : Fri 10 Oct 2003 - 01:32:04 EEST