Divine Machinations

From: David Cheng (drcheng@sales.stern.nyu.edu)
Date: Tue 02 Nov 1993 - 18:33:23 EET



A quick note:

Cheers to Graeme Lindsell! If you like RunePower, then using your Rune Points for DI is definitely the way to go. Think of it in the big picture: the Sartarites and Lunars have a pitched battle. As warriors get struck dead, do you really expect ~10% of them to be granted DI, to rise up and fight again? This was supposed to be covered more fully in the Rune Power writeup, but was cut because of David Hall's strict lenght limits. Perhaps we'll try to sneak it in again.

Extension: Only silly powergamer players worry about amassing 20 points of Extension. If you're a priest, you've got a 'flock' of worshippers to support. What do _they_ think about you going off and blowing all your POW for several years on Extension spells? They need Bless Crops, Cloud Call, *Divination*, et al., and they give you 10% of their money so you can be available to do these things for them. Can you allow the magical and spritual needs of the community to be so grossly neglected, just so you can have Shield 5 up for a year? What will your deity think of such things?

Disclaimer: I am very willing to be a heavyhanded GM when it comes to rules rape like this. "Orlanth asks you why you want that 5th point of Extension, when you have only one point of Divination, and no Cloud Call at all."

Of course, with RunePower, you don't sacrifice for specific spells...

I also would agree that you don't get the Extension points back until the _whole_ spell expires, if it came down to it.

*David Cheng     drcheng@sales.stern.nyu.edu / d.cheng@genie.geis.com
 Ask me about RuneQuest-Con!         (212) 472-7752 [before midnight]

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