Divine Intervention

From: Paul Reilly (paul@phyast.pitt.edu)
Date: Tue 02 Nov 1993 - 21:14:16 EET


  A couple of uses of Divine Intervention from our campaigns:

  A Voria priestess whose temple is being burnt down by outlaws (Really Bad Outlaws) DIs to have the temple saved. Since (in our campaign) Voria and Babeester Gor are both faces of the same Maiden, the Maiden possesses the Priestess with part of her spirit, which I represented in the game by stacking up several of the Babeester Gor Runespells on her and having her taken over. The other PC's were amazed to see the horrible transformation of the Voria priestess into a shrieking axe-wielding (All the Earth temples have a sacred axe over the entrance, even Voria) maniac. Even the dice cooperated - as she ran around attacking the outlaws (w/ Axe Trance and Slash) we always seemed to roll location 9, (lower abdomen), appropriate for a BG avenger.

  Orlanth DI to save a group - the obvious. A great wind rushes up and transports them elsewhere.

  Etyries DI to save a small Lunar group including Trollkin from a whole clan of vicious light-worshipping Ostrich Riders (who would have killed them all because of the presence of Darkness creatures): Etyries inspired her priestess with the right words to make an unrefuseable challenge to single combat according to the customs of the Ostrich People - had it been refused they would have been shamed forever. Her husband, a Scimitar of Yanafil Tarnils, won the challenge.

   More another time...


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