From: Neil Robinson (nrobinso@sirius.UVic.CA)
Date: Fri 05 Nov 1993 - 21:20:01 EET
Sandy Peterson writes about the foolishness of having dwarves rely
solely on infravision. I agree wholeheartedly.
I have considered giving the dwarves a 'pressure' sense that is somehow linked to small disturbances in the air. Dwarves would rarely get lost in a cavern complex, as they could find the way out based on even minute air flow. Now how does this link with the dwarves being related to the static rune? Well perhaps prior to the birth of Umath, air did not move. The dwarves are able to sense the 'impure air' and use it to see. I'm trying to separate it from the Troll's darksense.
The dwarves keep their sense a secret, as sylphs can wreak havoc on it ( a sign of the conflict of mobility and stasis). They are not bothered by darkness, but can get confused by the large amount of signals above the ground. I have limited their outdoor range because of this. Maybe I should remove their eyes entirely, but like the idea of having them as an 'add on'. Oh, I don't run in Glorantha.
The party is currently 'guesting' in a dwarven city, on the run from a determined group of slavers. It will be challenging to impress on them the 'alienness' of the dwarves. In the D&D games, all the dwarves seem to be stocky humans, or complete stereotypes from Tolkien. Neil Robinson | "Never underestimate the power of human nrobinso@sirius.uvic.ca | stupidity." - L. Long 2996 Dysart Rd. Victoria B.C. V9A 2K2 (604) 385-1642 From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Sat, 06 Nov 1993, part 2 Precedence: junk
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