Dragon Pass

From: David Gadbois (gadbois@cs.utexas.edu)
Date: Sun 07 Nov 1993 - 09:29:32 EET



Medway and I got together for a game of Dragon Pass yesterday. Neither of us had played in years, so we started out with the "Stemming the Tide Scenario" in order to get back in the groove. The Sartarites (me) quickly decimated the Lunars' western flank and took Duck Town and were engaged in a delaying defense around Jonstown. Alas, the Lunars broke through at the last minute and captured the fortress, leaving the game in a draw.

Next, not wanting to stay up all night playing the full game, we decided to play the "Dousing the Flames" scenario. It was a total rout for the Independents (Medway). In the first turn, the massed Lunar magics together with Jar-eel and the Full Moon Corp blasted a good chunk of the Independents' forces and captured a couple of the Grazelanders' herd. I would like to think it was the result of my superior tactical abilities, but the scenario really does seem incredibly unbalanced. There seems to be no way for the Indies to survive except to give up on defending Bagnot and Dunstop and to try to slow the Lunar drive down to Rich Post and the Wild Temple until the clock runs out. Pretty boring. Does anyone have any strategy hints for effectively defending against the Lunars?

--David Gadbois
From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Mon, 08 Nov 1993, part 2 Precedence: junk



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