Scenarios & Dragon Pass

From: johnjmedway (jjm@zycor.lgc.com)
Date: Tue 09 Nov 1993 - 03:47:04 EET



DRAGON PASS AND MAPS THEREOF



>> From: sandyp@idcube.idsoftware.com (Sandy Petersen)
>> X-RQ-ID: 2175
>>
>> Wow, Nick. I'm highly amused by the fact that you and I achieved
>> wholly different interpretations of the WBRM data re: who the good
>> guys are. There's clearly a fascinating culture variance between them
>> crazed American colonialists and obsessive British imperialists.

A trio of tenuously-related questions about WBRM & Dragon Pass:

  1. What ever happened to Androgeus? ( aka Game construct so the 3-player game can have a Superhero for everyone )
  2. How the hell do the independants win the "Dousing the Flames" scenario? ( Historically the "weight of the Lunar Magic proved invincible", and YOW! I'd have to agree with that one, seeing how my collective Beastman- Shaker-Pony butts got kicked )
  3. What percentage of the total forces of the lunars do the units in Dragon Pass represent? What range in sizes is there between counters?

>> From: ddunham@radiomail.net (David Dunham , via RadioMail)
>> X-RQ-ID: 2156
>>
>> Alas, the map in RQA2 is not the same as the map I copied from Greg several
>> years ago. John tells me he made up his detail. I think John did a great
>> job with no information, but those who want the "official" data should let
>> Chaosium and/or Avalon Hill know you'd buy a copy of Greg's Dragon Pass
>> map.

Show of hands of those who play in Glorantha who'd NOT snap up any detail map?

SCENARIO FOCII



>> From: ddunham@radiomail.net (David Dunham , via RadioMail)
>> X-RQ-ID: 2181
>>
>> Recent scenarios are heavily geared towards a particular sort of character.
>> GV is far better the way Nick ran it, for Sun County characters. Nick's
>> also told me that _all_ his players run Sun County characters. What a

In my campaign all of the players are Dara Happans or other Pelorians. They mix between the pantheons of the area ( Moon, Sun, Earth/Beast ), but all are of the same culture. We've had several somewhat mixed parties before, and several monolithic ones as well. The very mixed party usually seems too much a contrivance, and is often inexplicable, other that in "we need a thief and a ranger and a ... " gaming terms.

>> keep the scenario open to the widest range of PCs. Writing a scenario for
>> Orlanthi may seem like a safe bet, but it's not (I've never run an
>> Orlanthi, and the only one in my campaign is a Windchild).

As you'd suspect from my description, above, we have no Orlanthi either. However if the players weren't alrady travelling elsewhere, the trade mission through Dorastor could be some lite fun.



| john_medway@zycor.lgc.com | Landmark Graphics Corp | 512.292.2325 |


This archive was generated by hypermail 2.1.7 : Fri 10 Oct 2003 - 01:32:10 EEST