From: johnjmedway (jjm@zycor.lgc.com)
Date: Fri 12 Nov 1993 - 08:53:56 EET
Joerg Baumgartner in X-RQ-ID: 2215
>>
>> When we cross earth cultures divided by 1500 years (Bronze Age Celts
>> and Vikings), why not cross Celts and Egyptians, too? Take Megalith
>> graves for the Nekropolis, men wearing kilts and presenting bare
>> breasts or chest-formed cuirbouilli cuirasses, employing early hoplite
>> unit tactics armed with shield and hand-axe (the weapons of Earth),
>> spears (the logical weapon for everyone employing unit tactics) and
>> twohanded spearaxes (halberds), rather low morale were it not for the
>> fierce Babeester Gor sergeants marching _behind_ the units (like in
>> German thirty and seven years warfare) but masses of these, chariots
Mark Sullivan in X-RQ-ID: 2223
>> Richard Purtill's books
>> The Golden Gryphon Feather
>> The Mirror of Helen
>> The Stolen Goddess
>> (The last has an interesting Heroquest-like activity.)
>> give a good version of the feel a Minoan-style Esrolia might have.
I'll have to check some of these out.
David Gadbois in X-RQ-ID: 2226
>> Medway and I got together for a game of Dragon Pass yesterday.
>> Neither of us had played in years, so we started out with the
>> ...
>> Alas, the Lunars broke through at the last minute and captured the
>> fortress, leaving the game in a draw.
What the Sartarite propagandist does not say, is that I also sacked Boldhome with the last of the fleeing remnants from Duck Point, and thus ensured safety and comfort for the Lunar way of life ( not a draw, bucko! ).
>> Next, not wanting to stay up all night playing the full game, we
>> decided to play the "Dousing the Flames" scenario. It was a total
>> rout for the Independents (Medway). In the first turn, the massed
>> Lunar magics together with Jar-eel and the Full Moon Corp blasted a
The above chest thumping ( mine ) does not even begin to assuage the humiliating TWO TURN "Dousing the Flames" game we played. It was THAT bad.
Sandy Petersen in X-RQ-ID: 2237
>>
>> David Cheng asks:
Nope. 'Twas me.
>> >> Did the Sables line up with the Praxians, then turn on them, or did
>> >> they join the Lunar lines before the battle commenced?
>> ...
>>
>> The Sables don't bother to deny that they joined the Lunars, and it's
>> no big deal to them whether they switched before or after the battle
>> commenced. They gloat over the fact that they were on the winning
>> side, and sneer at the idiots they tricked. Of course, inter-tribe
>> "loyalty" has never been too important in Prax anyway.
It's only a big deal when setting up a scenario.
>> Loren Miller sez:
>>
>> > In hot, dry climates you want some real covering, though not
>> > necessarily heavy robes.
>>
Nope. 'twas me. Though I'll quickly concede the point, as I made the wrong one! I was thinking of the Sahara, and of the Gobi, et al. Not of Prax or earthly equivalents.
>> Maybe the much worse climate of the Sahara forces the Arabs to wear
>> those robes. Prax isn't as hot as the Sahara, nor as dry. It is, in
>> fact, fairly cold in the winter.
And they're all quite cold at night, too.
>> Incidentally, the troll Mantis Riders that were remarked on a while
>> back aren't really a tribe. Some of the insect-breeding trolls in
I wish this hadn't come up. I can't help but think of that, that, that THING! That tttthhhiiinggggg that Dobski drew. uuuuuuugggghhhhh!!!!!
Ah, thorazine. Better. Ah. Thank ye Gods the art has improved!
>> > But the ... [Prax & Wastes nomads] ... trade-off, both on a
>>
>> > seasonal cycle, and whenever the [tribal alliances] shift.
>>
>> their years of plenty) and the cycle begins all over again. Right
>> now, the Bison and Impala folk are out there getting leaner by the
>> minute.
Were these guys punished more by the Lunars, or hurt more at Moonbroth and elsewhere?
David Cheng in X-RQ-ID: 2251
>>
>> DRAGON PASS
>>
>> + Victory = Cities just doesn't work for me. Furthest is
Yes to sacking the Temple, et al, but also for cities. Cities are logistical and trade centers, and are imnportant both within a game, and between games.
>> + I'm thinking of deducting a movement point off most units.
>> I think the game 'moves' too fast.
Maybe just an additional 1MP for moving into a ZOC. It's too tempting to sit there and work out all of the machinations of glomming units together to really K.O. someone.
>> * The Big One *
>> I would totally change the Diplomacy Point game. It seems to
>> me that most of the peoples of the pass would rather fight the
Most of this seems reasonable, though we didn't play a scenario with diplomacy, and I hardly remember how it all works.
>> To balance, the Lunars get huge unit replacement pools, and
>> even more exotic stuff, like Moon Boats, a Yara Aranis counter,
>> etc.
Cool. Yes.
Sandy Petersen in X-RQ-ID: 2252
>>
>> Exotics are, of course, an exception. Even the Heroes represent more
>> than one guy, tho. (Argrath being himself plus his cotery of 100-odd
I should hope so!
Nick Brooke in X-RQ-ID: 2258
>>
>> > What percentage of the total forces of the Lunars do the units in
>> > Dragon Pass represent?
>>
>> A biggie. Hope you don't mind me going on a bit...
>>
>> ...
>>
>> The above tedious mechanical number-crunching speculation should give us
>> some kind of framework to work from (or argue about). It seems the
Who better, but an accountant? I'll have to pour through this later.
Nick Brooke in X-RQ-ID: 2259
>>
>> Joerg said:
>>
>> > Esrolian Wall shields. Might even be the top armament of the Building
>> > Wall. We know from Genert's creation of the Copper Sands that Earth
>> > never was shy about sacrificing loyal troops to achive a tactical
>> > advantage. This really makes me wonder a) how many Esrolite infantry
>> > were interred in that wall, b) are their spirits worshipped as
>> > guardians of the wall, c) who performed this great ritual?
>>
>> I love it! Provisional answers: (a) Lots!, (b) Yes!, (c) the Esrolite Earth
>> Priestesses, while "lending the troops magical support from behind". Though
>> I'd still have a major Gnomic component in the raising of this structure.
>> Maybe they only used up the infantry when necessary to plug a breach fast.
Joerg, this is pure genius. Loved it.
Sandy Petersen in X-RQ-ID: 2267
>>
>> militias would not ever serve outside their home province. I think
>> that the "peltasts" you're looking for in the Lunar army are the
>> Thunder Delta Slingers. With these guys who use magical slingstones
>> to act as skirmishers and missile support, the Dara Happan regulars
I had assumed that some of the lower strength units were peltasts. The Thunder Delta types are an exception. They wouldn't be wasted in the close-range missile & skirmish tactics usually used by peltasts.
>> can concentrate on learning to march in step in their massed
>> phalanxes. Also, I expect that in Glorantha magic attacks take the
>> place of massed missiles to harass and disrupt opposing troops. I
Ah, but there should be both.
>> From: joe@sartar.toppoint.de (Joerg Baumgartner)
>> Subject: The Dragon Pass Renaissance
>> Date: Wed, 10 Nov 1993 21:42:48 MEZ
[much stuff deleted]
Let's see what I may have gotten myself into, here: (smaller case, 75000)
At 64 people per figure, that's 1172 lumps of lead, or 293 stands of close-
order infantry.
If they were entirely based on 20x40mm bases, that would yield 234,400 square
mm of area, or 363.32 square inches If arrayed in a marching column, that would be 11720 mm, or 231 inches long.
Something tells me I will not be hauling the entire Holy Country O.B. to Baltimore.
Of course, there are all of the lunars, too...
Hmmm, maybe I should do Moonbroth instead. Or maybe just a tiny Sartarite v. Lunars scenario, or maybe I should just hide.
BTW: David, in which year was it that you lost that entire Peltast regiment
under your command?
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