sorcery runes

From: Colin Watson (watson@computing-science.aberdeen.ac.uk)
Date: Fri 12 Nov 1993 - 19:03:48 EET




Lewis replied about Rune Sorcery:
>Overall this is an ambitious plan but I think it needs a complete Rune Related
>Character sheet so that we can tie runes and skills (I think Nick has been 
>working on one)?

Sounds intriguing. It crossed my mind that the principle could be applied to all skills, but as you say this is an ambitious undertaking. I'd be interested to hear if something comes of this. The main problem as I see it is getting a consensus about what each rune means and where it can be applied.

>I've annotated my ideas:

Thanks for these. A couple of points:
(My additional comments tagged with "#")

SORCERY_SPELL____________   ASSOCIATED_RUNE(S)_______________________________
Cast Back                   Magic + Disorder? --> Fate or Luck?

# Ok, which one? Are we deterministic and say that
# the result is destined (therefore Fate) or do we
# say "there's a dice roll involved" and plump for
# Luck? FYI: I suggested Disorder because of the
# reversal effect of the spell.
Damage Boosting Mastery? + Death --> Disorder
# Not sure about this...
Damage Resistance Law? + Stasis? --> Stasis + Luck
# I see. Luck from the point of view that "there's
# a dice roll involved". I opted for Law as a
# symbol of "resistance and protection", but this
# could be bollocks. :-)
Diminish (XXX) Definitely NOT Mastery (Hunger? Disorder?)
# Good, I wasn't too happy about using Mastery.
# What does the Hunger rune look like?
STR --> Darkness?
# I always thought of Strength as a Fertility spell
CON --> Fertility? Stasis? Water? SIZ --> Disorder (giants)?
# Novel. :-)
DEX --> Movement APP --> Illusion
# Fair enough.
Drain Mastery? + Fertility --> Disorder (Close to Chaos and therefore Tap!
# Ok, I'm convinced.
Neutralise Magic Magic + ? (Mastery again??) --> Luck?
# Another dice roll...
Palsy Stasis --> + DISORDER
# I'm not so sure that Disorder is necessary here.
# If Palsy has Disorder, then Hinder would too
# (and Hinder shouldn't IMHO :)
Phantom (Sense) Illusion + Sense (see below) (Sense) Projection Truth + Stasis --> Replace Stasis with Rune for Sense (Air = Hear, Light/Fire = See, Beast = Smell etc.)
# Associating Air with Hearing is a bit advanced
# for Glorantha. What would the Grey Sages say?
Regenerate Fertility + Harmony? (restore the harmony of the whole)
# CA runes. Fair enough.
Smother Death + Air --> (or could be WATER)
# The smother effect is fairly gentle (compared
# to drowning), hence I opted for Air.
Stupefaction Disorder? (for confusion?) (maybe AND Harmony for Harmonization?) ^^^ IMHO
# OK.
Tap (Characteristic) Chaos & See above for stats. INT --> Truth # POW --> Spirit # OK. Venom Death + Luck? # Dicing with Death.

In general I'm not sure about attributing Luck to spells just because the game mechanics require dice rolls for them. I would have thought a Luck based spell would be one which modified the chance of something occuring (like the spirit magic Silence etc).

___
CW.



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