shields; battles

From: Colin Watson (watson@computing-science.aberdeen.ac.uk)
Date: Fri 12 Nov 1993 - 20:21:43 EET




Clay Luther wrote:
>during the archaic Greek period,
>body armor gave way to the large circular shield and linen shirts. It seems
>the shield actually offered more protection than the body armor (presumably
>because it was more mobile). The spear become longer and they stopped using
>it for throwing. [I've never been able to convince my players that a shield
>offers more protection than body armor...a weakness of game systems

It's true, RQ gives heavy emphasis to armour. A shield is only as good as your parry skill and it only fends off one blow (normally). Armour doesn't require any skill to use and defends against all attacks. It might be better if larger shields were easier to use (higher base %) and could defend against more than one attack. This would be instead of having higher AP. (Anyway, were hoplite shields really *that* much thicker than heater shields?)

I'm sure ancient soldiers would have chosen shield&no-armour because they felt more agile, but this isn't really reflected in the rules. (Ok, they're better at dodging; but this isn't a great help when their main defence is shield parry.)

Maybe ENC should be subtracted from parry chances. This way there is some advantage to running around with a big shield and no armour. Make base parry % higher to compensate for the loss; so people in armour have about the same chance as always to parry, but lightly armoured chaps get a better parry chance.



Sandy sez:
>I really hate random factors in wargames, myself, and would vote
>against this random factor business.

Seconded. The outcome should depend on troop strength & strategy, not luck.

I haven't played Dragon Pass but we did hack together a set of mass-combat rules of our own for RQ. It was smaller scale than DP: it worked for tabletop battles with armies of less than ~1000 men. The troop stats were derived directly from RQ (stats/weapons/armour/skills mapped almost exactly). There were no dice rolls involved except for a Battle Lore skill which determined the order of statement/action for each round. One day I might type these rules up if there's interest...

>Incidentally, the Empire's PR is
>that they can control chaos,

A friend of mine had some insight into this. He drew an analogy between the Chaos rune of Glorantha and the Radiation rune of the real world...

___
CW.



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