From: Colin Watson (watson@computing-science.aberdeen.ac.uk)
Date: Mon 15 Nov 1993 - 17:17:59 EET
>Actually, I think you are taking the wrong approach to the
>task. If you want Sorcery to be based on runes, it might help
>if you start with the runes, and derive spells from them, rather
>than the reverse.
This is an admirable intention, but I thought it would be nice to keep the existing spells for backward compatibility. They also make a good basis to work from.
>Also, being a RQ2 person, I find the old style
>runic groupings to be usefull concepts. For the RQ2 impaired,
>here they are:
>
>Elements (obvious)
This becomes less obvious with RQ3, where a Light rune seems to have crept in alongside the RQ2 elements: Air, Earth, Fire(Sky), Water, Darkness, Moon(Lunar) (not to mention Shadow, Cold & Sea).
>Forms (Plant, Beast, Man, Dragonewt, Spirit, Chaos)
>Conditions (Mastery, Magic, Infinity)
>Powers (Harmony, Disorder, Fertility, Death, Stasis, Movement,
> Truth, Illusion, Luck, Fate)
Other runes which I've noticed:
Communication (one of Issaries' runes)
Shadow ("Darkness without the Cold") - a Darkenss Rune with a horizontal stroke
through it. From one of the Troll gods?
Cold - Himile? is the source of the Cold rune I think?
Sea - Also mentioned in Troll gods. Is this just the Water Rune by a different
name?
Is there a definitive list of Runes & meanings & symbols? Should there be?
This archive was generated by hypermail 2.1.7 : Fri 10 Oct 2003 - 01:32:19 EEST