From: Colin Watson (watson@computing-science.aberdeen.ac.uk)
Date: Mon 15 Nov 1993 - 20:14:30 EET
>You allow the
>opponents' cults to be defined. If you want to avoid the (almost
>stereotypical) chaos- or God Learner-bash, you either have to provide
>introductions for all kinds of characters (a way we try to follow in
>the Free INT scenarios), or keep the cult business out of the story.
One general-purpose rule for making a scenario context-free is to make
the bad-guys sorcerers. Unaligned sorcerers can turn up almost anywhere and
can be involved in almost any plot.
(I'm toying with a scenario idea based on "The Island of Dr Moreau": in some
remote location a Sorcerer is carrying out magical experiments to give Ducks &
Baboons more humanity.... or is he? "That is the Law; are we not Men?")
Setting an adventure on board ship is a good way of localising the action and cutting out external influences eg: a dodgy sorcerer is secretly transporting a Dominated vampire in the hold of the ship; the sorcerer falls ill/dies; the Dominate spell wears off; the vampire stirs from it's slumber... (Any monster could be substituted. Use a cockatrice for a short scenario;-)
>E.g. Free INT magazine. I am still looking for material about Vikings
>for issue 7. But Gloranthan stuff about Ygg's islands or the Manirian
>Wolf Pirates would be welcome, too - I want to show that one can
>combine Glorantha and non-Glorantha in one breath.
Hmm, how do I get hold of this publication?
___
CW.
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