shield; Sunspear; etc.

From: David Dunham , via RadioMail (ddunham@radiomail.net)
Date: Wed 17 Nov 1993 - 19:51:17 EET



>From: address.removed@nowhere.tld (G. Fried)
>I allow a players to make a 'general' shield parry roll instead of trying to
>parry a single attack. If this roll succeeds, the shield then covers the
>appropriate areas during that round, adding its AP to those areas.

What's the tradeoff vs making a normal parry?

>From: sandyp@idcube.idsoftware.com (Sandy Petersen)
>armament of ancient armies, while interesting and often enlightening,
>said little about how a PC should outfit himself.

I've always felt this to be true, too.

>The intent when Sunspear was written up was that ALL magic is
>ineffective vs. Sunspear. It's a very special spell, and ignores all
>them things you mentioned. Perhaps magic designed specially for use
>vs. fire/sky spells might have an effect (like Suppress Aether), if
>the GM decides.

This kind of destroys the premise of Griffin Island. Wouldn't Hilme priest Taklong Woodheart have long ago hit the evil sorcerer Halcyon var Enkorth with a big Sunspear?

>The Law Rune wasn't in RQ2. It is not a common Theyalan Rune

But it's one of Lhankor Mhy's runes... Orlanth's Lawspeaker isn't _that_ uncommon...

>side
>effects of magic ecology (like the way the Lunars are gradually
>ruining their crops)

How are the Lunars ruining their crops? They worship Dendara, don't they?

>From: WALLMAN@VAX2.Winona.MSUS.EDU (Personal friend of Little Elvis)
>Does Wintertop in Dragon Pass block the moon from those who are behind it?
>It is really tall (12 km)

It's not that tall, only 4000 ft above the sea [King of Sartar p.184].



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