From: Colin Watson (watson@computing-science.aberdeen.ac.uk)
Date: Fri 26 Nov 1993 - 20:41:43 EET
Y'know, I wonder how much playtesting went into the ship journeying rules.
I have a merchant character who faces the sharp-end of these rules
on a daily basis. It's only a matter of time before probability
catches up on him; his captain fumbles on a windy day and his entire
cargo goes down to stock Davy Jones' Locker (not to mention his life)...
It really ain't worth the risk of sailing anything less seaworthy than a
Large Cog, and even that is dodgy.
That does it! Time to cut and run with the profits...
...well, maybe just one more trip...heh, heh.
Do the Lunars have shipping insurance? I can see it being mighty popular.
BTW It seems to me that the freight cost for shipping 150kg of cargo by water is rather high (several pennies per day?) considering that a Cog can carry 75 tonnes. A fully laden Cog would rake in thousands per day in transport revenue alone: enough to pay the crew, maintain the ship, even pay your taxes once in a while and still have enough to buy a new ship every month. I assume transport costs for bulk cargo must be a *lot* cheaper.
Well, that's enough trivial pedantry for now...
___
CW.
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