RuneQuest Daily, Fri, 26 Nov 1993, part 1

From: Carl Fink (carlf@panix.com)
Date: Fri 26 Nov 1993 - 15:00:44 EET



eosgg@raesp-farn.mod.uk (Geoff Gunner) writes in part:

R>When does a spell have to overcome MP's in order to work ?

R>Is it something in the spell which says 'I am an evil spell' ?  In which case

>the humakti gets screwed when the baddie throws a 'beneficial' heal 1 onto
>him.

R>Does the target's spirit detect the effects of a spell, and resist it if it
>doesn't like the effects ? Very clever, and (IMHO) not the case. And that

R>Is it (my favoured-disliked solution) that ANY spell which is not deliberatel

>accepted by the recipient must make a MP roll ? In which case, watch out for
>those high-POW'd characters getting knocked out in battle. It could proove t
>be impossible to overcome their MP's to sucessfully heal them. This solution
>I feel is the right one, but a decade of being a player screams out in
>protest.

  I've always run it that way, and it's explicitly that way in the RQ4 draft -- unless a person consciously accepts a spell, they instinctively resist it. As for your unconscious high POW character -- what do you think First Aid and Treat Wounds are for?

  Hidden danger -- what if you've used Star Magic and raised everyone's magical defenses by ten points?                                                                                   



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