From: Carl Fink (carlf@panix.com)
Date: Tue 30 Nov 1993 - 10:54:41 EET
All this stuff about Snodal's glimpse of the future map of Genertela:
in my game, what he found was Zzabur's *plans* for Genertela, not some
sort of prophecy. How else would he know who was going to cause this,
and how?
fkiesche3@aol.com writes:
>I'm looking for advice on how to start this whole shebang. What is
>the best way to introduce the massive amounts of information
>available (background, foreground, social, religion, etc.). How
>much of the grand scheme (upcoming Hero Wars, etc.) should the
>players (as, most likely, inhabitants of the small village to start)
>be aware of?
As for background -- most starting characters will know effectively nothing about the world's history, or nations that don't neighbor their own. Say you're starting in Pavis, for example -- Pavis is unusually cosmopolitan for a Gloranthan city, but a Pavic shopkeeper would know a lot about the Hero Pavis, and the history of that city. He would know a bit about Praxian nomads -- at least the names of all the tribes. Because of Dorasar's founding of the city, he would know something about Sartar and Dragon Pass, say a one-page summary. And that's it. He would know that more distant lands exist, but while he could recognize a Lunar, a Kralori, and a Ralian, and tell you which direction their lands lie in, that would be about all.
A person interested in history (or a Priest or High Initiate of Pavis) would know something about the EWF, which spawned Pavis.
J.Ditton@vme.glasgow.ac.uk writes in part:
>RE: boggles
>I have never heard of these before. I am intrigued. Are these the same
>as "bogey men"? ie "Be good child of the Boggles will get you?". Do
>they only appear in a few places and in large numbers or are they
>always around like a bad smell, breaking eggs and losing things etc..
As Sandy has said, the name comes from the same root as "bogey man", but they aren't scary monsters like Ogres. They're the spawn of the primordial trickster. Aside from that, it's hard to generalize, because they are quite different from each other. Rather than saying that the Boggles will get someone, people blame any small mishaps on Boggles, i.e. spoiled milk, misplaced tools.
In fact, the great majority of the Boggles were destroyed resisting the incursion of Chaos during the Godtime.
>RE: Catseye
>This sounds like a Godlearner name. Why would any Yelmalion want to
>associate himself with a cat. Wouldn't Hawkeye be better?
Well, the thing is, hawks don't see well at night. How about Owlsight?
brandon@caldonia.nlm.nih.gov (Brandon Brylawski) writes:
> Why are you assuming that the air gets thinner as you climb higher?....
Exactly. Glorantha isn't Earth.
markg@engrg.uwo.ca (Mark Gagnon) writes:
>Subject: Receiving Divine Magic from "human sacrifice"
>I'm curious if anyone has considered the implications of sacrifice:
>followers of the non-chaotic deities receive spells through sacrifice
>of personal life force [POW]; I have read nothing indicating that
>chaotic and evil deities would grant divine magic through the sacrifice
>of a non-worshipper's life (and POW). Any comments on this idea? I
>would think that a chaotic or evil deity would demand that sort of
>sacrifice...
GRAEME@SPVA.PHYSICS.IMPERIAL.AC.UK (Graeme Willoughby) writes in part:
>If, as was discussed here recently, a SIZ increase of 10 points (or
>so) means a doubling of volume, then a bit of maths
>[2^((SIZ-15)/10)) = 100 million] gives a SIZ of something in the
>region of 275, which can round up to 300 in case my initial
>assumptions were a bit off.
Well, in RuneQuest 4 SIZ is linear, rather than exponential. Go with the higher figure for HP.
>So continuing the thread about slaying "unslayable" beasties such
>as the Bat, can people give me some good ideas on how to turn this
>into an ex-gorp? Or at least do enough damage to drive it off? (
>I'd guess about 1/10 of it's hit points in damage will make it pause).
Well, remember that gorp have no INT -- doing damage to it might have no effect at all, until it dies.
>I have several ideas already, gratuitous use of salamanders seemed
>reasonable, as did draining its magic points enough for Sever
>Spirit to be useful (with a tame vampire or a *huge* spirit).
>Fire arrows are quite good but you'd need *many* of them.
A vampire would have to overcome it MP to affect it, too. If the vamp is tough enough to do that, you probably can't make it do what you want.
Instead of trying to get one huge spirit, I'd be more inclined to get several shamans and priests together and unleash hundreds or thousands of small spirits. Sure, each one of them would have to roll 01 to affect the thing -- but they could try for a long time, and eventually they'll wear it down. (Then again, once it's weakened you could have a shaman possess it and send it against the nation of your choice. Now *that* would bother the Lunar Empire.)
You could go to Caladraland and request the aid of the Lodrili. I think that if Lodril could wall off Pamaltela, he can certainly seal a chaos-spawn into Slimerock with a wall of volcanoes.
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