RQ Daily

From: pmichaels@aol.com
Date: Thu 02 Dec 1993 - 19:07:54 EET



Peter Michaels here.

>From: sandyp@idcube.idsoftware.com (Sandy Petersen)
>X-RQ-ID: 2460

>re: Dolphins in Glorantha
>The Oslir river is immense, and has dolphins, like the Yangtse and Amazon
>on Earth. There are even civilized newtlings that use the dolphins and other
>large water-beings to operate small craft.

I thought the Lunar Empire had killed all intelligent life in the Oslir. Or am I misremembering something?

>INORA, THE WHITE PRINCESS
>She is a winter spirit closely related to Himile, and is the goddess of
frost >-- the Snow Queen, if you will. In Prax, Inora is viewed as just another >powerful spirit to be contacted for her benefits. In less arid country, she is >regarded as a malign entity to be propitiated. I imagine that SOMEWHERE in >Glorantha she has an organized cult, but she's pretty minor. She shows up in >Yelmalio's Hill of Gold quest as an enemy to be endured just before the >chaos
monsters come. The spell she teaches at shrines (and to the Praxians) >causes all the ground within range to be frozen, and the plants to be >covered with frost. When the sun comes up, this rapidly melts and everyone >enjoys the moisture. In Sartar, her spell causes the equivalent of an ice >storm, and is quite aggravating.

The _GoG Prosopaedia_ states Inora is the goddess of mountain top winter, and is worshipped in the Orlanthi, Praxian, and Troll pantheons. I came up with the following *UNOFFICIAL* cult:

Inora is the daughter of Himile and Kero Fin, and a half sister to Orlanth. She is the mother of Valind, after having been enslaved by Vadrus. She has no great love for her son. After Vadrus was distroyed, Inora returned to the protection of her father Himile. Her cult is small, with the vast majority of her worshippers being trolls and ice demons who live on the mountain tops.  Her runes are cold and earth. Her special divine magic includes the spells Earthchill, Snow, and Trigger Avalance. Shrines teach Earthchill.

Ea
rthchill/1 point/Ranged, Duration 12 hours, Stackable, Reusable  Causes an area of soil or rock 50 meters by 50 meters square to decrease in temperature by 5 degrees Celsius. Each additional point either increases the area by another 50x50 meter square or lowers the temperature by 5 more degrees. In Prax this spell is used to create frost on the ground for moisture.

Trigger Avalanche/1 point/Ritua
l (Summon), Stackable, Reusable
 This spell must be cast on the body of a mountain which keeps snow on the top all year long, somewhere along the path the distruction is to take. Each point in the spell gives a cumulative 2% chance of starting an avalanche. Several priests can add all their spells together to increase the total chances for success, though all must also succeed in their Summon ritual roll. The actual avalanche may be delayed for several hours after the casting of this spell. The size of the avalanche and its effects are determined by the Gamemaster.

Peace, Peter



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