From: Graeme A Lindsell (graeme.lindsell@anu.edu.au)
Date: Fri 03 Dec 1993 - 23:06:16 EET
Carl Fink writes:
> Well, in RuneQuest 4 SIZ is linear, rather than exponential. Go
>with the higher figure for HP.
Has this changed recently? The last posting by OJ on SIZ on the rq4 list definitely wasn't linear; from memory it was:
SIZ Mass
1 1-5 kg
2 6-10
... ...
9 41-45 10 46-50 11 51-60 12 61-70
etc: the weight increase doubling every 10 size.
Graeme Willoughby & The Slimestone Gorp:
Strangely enough, I've been thinking of an adventure which involves the Slimestone Gorp leaving Slimestone, but along different lines: the players (led by a obsessed LH priest) would try to reach and inspect the ruins of Slimestone before it returns, to see what remains of the city and try to determine why the Gorp is trying to destroy it.
I agree with Sandy: you shouldn't be able to destroy the Slimestone Gorp. I would have been happier if no stats had been presented for it, because then players and GM's wouldn't be tempted to use a rules system designed for characters in the 20-250 kg range for something that weighs millions of tonnes.
That said, a fire would be the best way to deflect it: the players should try setting alight to Hellwood , perhaps :-)
Carl-Johan Lundell writes:
>The BIG problem is that he is a Storm Bull
>initiate. What happen when he gets tainted? Will he do the "right" thing and
>commit suicide or will he break the SB bonds and become a chaos follower?
Rememeber that a chaos feature is not without it's other effects: the SB is now partially controlled/infected with the power that would destroy Glorantha. This should start to have psychological effects pretty rapidly: if the SB doesn't commit suicide soon then he will start to be a chaotic, and indulge in meaningless acts of rampant destruction.
Of course, since he used to be a Storm Bull, no-one will notice any difference :-)
Steven Barnes writes:
>Anyway, it is debateable whether
>it is possible to meet other Heroquesters, when you travel outside of
>Time.
In Argrath's saga he meets Innanna Dottersdaughter (sp?), a Lunar heroquester, while on his quest to stop Kalikos Icebreaker.
>This raises many metaphysical issues. It would seem unlikely
>that a heroquester would ever return to the same reality he
>left. (My understanding is that a quester changes reality,
>rather than departing to a different one).
I agree. The point of a succesful heroquest is that reality has been changed when you return, changed in some desired fashion.
I think the complexity of the hero plane is one reason why unplanned heroquests are so much more dangerous that planned cult quests. You could easily lose your route back to the time/reality you came from. I see the hero plane as having many entries and exits to the mundane plane, and since here is no Time these can lead to almost any period. If during the quest the hero loses the path, or does something that changes the world so much that his path back no longer exists (or even never existed), then he'll be forced to exit in some other manner, by completing or joining or creating some other heroquest path, or be lost to the mundane world forever.
Pam Carlson writes re human sacrifice:
>I've also heard tales of Celts, wicker and fire.
Don't forget the Roman gladiators. I understand that they originated as a variety of human sacrifice by combat, and only later were they purely entertainments.
I have some stuff that was on Loren Miller's GRASS mailing list about human sacrifice; I think there's too much for this list but I could mail it to you if you want. Loren wrote a lot of it so he might want to comment.
Graeme Lindsell a.k.a Graeme.Lindsell@anu.edu.au
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